12.3 Comparative Analysis of Video Games and Other Art Forms

4 min readjuly 25, 2024

Video games offer unique artistic qualities that set them apart from traditional art forms. They combine interactivity, dynamic narratives, and multi-sensory experiences, allowing players to shape outcomes and explore virtual worlds in ways impossible with other media.

While games excel at player agency and immersive storytelling, they face challenges like technology dependence and accessibility barriers. Games also influence and borrow from other art forms, pushing boundaries in storytelling, emotional impact, and cultural commentary through innovative mechanics and systems.

Artistic Qualities and Comparisons

Video games vs traditional art forms

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  • Interactivity
    • Video games allow players to shape narratives and outcomes through direct input and decision-making (, )
    • Film, literature, visual arts present fixed narratives consumed passively by audience
  • Narrative structure
    • Video games often feature non-linear, branching storylines adapting to player choices (, )
    • Literature primarily follows linear narratives with occasional non-linear techniques (stream of consciousness)
    • Film mostly adheres to linear storytelling with some experimental structures (, )
  • Visual aesthetics
    • Video games render graphics in real-time allowing player-controlled perspectives and dynamic environments (, )
    • Visual arts typically present static images or limited motion installations
    • Film utilizes predetermined framing and camera angles to guide viewer attention
  • Temporal experience
    • Video games offer variable duration based on player interaction and exploration (open-world RPGs)
    • Literature allows readers to control pacing of story consumption
    • Film presents fixed duration experiences with predetermined pacing
  • Sensory engagement
    • Video games provide multi-sensory experiences combining visual, auditory, and haptic feedback (VR games)
    • Literature primarily engages imagination through text
    • Visual arts focus on visual stimulation with occasional tactile elements
    • Film combines audiovisual elements to create immersive experiences

Strengths and limitations of gaming medium

  • Strengths
    • Player agency and choice empower audiences to influence outcomes (, )
    • Dynamic storytelling adapts to player decisions creating personalized narratives
    • Immersive environments allow exploration of detailed virtual worlds ()
    • Procedural rhetoric conveys messages through game mechanics and systems ()
    • Emergent gameplay arises from complex interactions between game elements ()
    • Social interaction in multiplayer games fosters community and shared experiences ()
  • Limitations
    • Technology dependence requires constant updates and hardware improvements
    • Development costs and time often exceed those of other media forms
    • Accessibility barriers exist for players with disabilities or limited tech access
    • Balancing gameplay and artistic expression challenges developers to maintain fun while conveying deeper meanings
    • Preservation challenges arise due to evolving hardware and software standards
    • Stigma and cultural perception sometimes hinder recognition as legitimate art form

Interplay between games and other arts

  • Borrowing from other media
    • Cinematic techniques in cutscenes enhance storytelling ()
    • Literary devices in game writing deepen narrative complexity ()
    • Musical scoring and sound design from film create emotional resonance ()
    • Visual art styles and techniques inspire game aesthetics (, )
  • Influencing other media
    • Interactive storytelling in literature explores branching narratives ()
    • Visual effects and CGI in film often originate from game engine technology
    • Gamification applies game design elements to non-game contexts (fitness apps, education)
    • Virtual and augmented reality in visual arts blur lines between digital and physical spaces
  • Cross-media adaptation
    • Video games based on films, books, and comics expand fictional universes (The Witcher, Batman: Arkham series)
    • Films and books based on video games bring game worlds to new audiences (Tomb Raider, Assassin's Creed)
  • Collaborative art forms
    • Integration of multiple artistic disciplines creates holistic experiences (sound designers, writers, artists working together)
    • New roles like game designers and level artists emerge as unique artistic professions

Games as boundary-pushing artistic expression

  • Experimental gameplay mechanics
    • Abstract concepts through game rules challenge player perceptions (, )
    • Subversion of player expectations creates impactful moments (, )
  • Emotional and psychological impact
    • Empathy through role-playing allows players to experience different perspectives ()
    • Moral decision-making and consequences force players to confront ethical dilemmas (, )
  • Technological advancements
    • Virtual reality creates unprecedented immersive experiences ()
    • Artificial intelligence enables dynamic narratives and adaptive gameplay ()
  • Interactive storytelling innovations
    • Player-driven narratives allow for unique story experiences each playthrough (Detroit: Become Human)
    • Procedurally generated content creates endless possibilities for exploration (No Man's Sky)
  • Artistic expression through systems
    • Game mechanics serve as metaphors for complex ideas ()
    • Algorithmic art and generative design create evolving visual experiences ()
  • Blurring reality and virtuality
    • Augmented reality games overlay digital elements onto the real world ()
    • Location-based and pervasive games extend play into physical spaces (Ingress)
  • Cultural and social commentary
    • Games as a medium for activism address real-world issues (, )
    • Exploration of complex societal issues through interactive experiences (Papers, Please, This War of Mine)

Key Terms to Review (47)

AI Dungeon: AI Dungeon is an interactive storytelling game powered by artificial intelligence that allows players to create their own narratives in a text-based format. This game exemplifies the blending of gaming and literary art, as it encourages creativity and improvisation by letting players dictate the story's direction and explore limitless possibilities in a dynamic world.
Art direction: Art direction refers to the overall visual style and aesthetic of a video game, guiding how all visual elements come together to create a cohesive artistic vision. This includes the design of characters, environments, and user interfaces, shaping how players perceive and interact with the game world. Good art direction ensures that all components not only look great individually but also work harmoniously to evoke emotions and convey themes.
BAFTA Games Awards: The BAFTA Games Awards are prestigious annual awards presented by the British Academy of Film and Television Arts (BAFTA) to recognize outstanding achievements in the video game industry. These awards celebrate excellence in game design, storytelling, artistry, and technology, positioning video games alongside other art forms like film and music in terms of cultural significance and artistic merit.
Bioshock: Bioshock is a first-person shooter video game developed by Irrational Games, set in the underwater city of Rapture. It blends engaging gameplay with philosophical themes and a rich narrative, making it a landmark title in the evolution of video games as an art form.
Black Mirror: Bandersnatch: Black Mirror: Bandersnatch is an interactive film released by Netflix in December 2018, allowing viewers to make choices that influence the storyline and outcome of the narrative. This unique format combines elements of traditional storytelling with interactivity, blurring the lines between viewer and participant, and showcasing how video games can serve as a medium for narrative exploration similar to other art forms.
Braid: In the context of video games, 'braid' refers to a gameplay mechanic where players can manipulate time to solve puzzles and progress through a narrative. This concept is intricately tied to themes of artistic expression and the structure of video game storytelling, illustrating the interplay between mechanics and narrative in digital art forms.
Cuphead: Cuphead is an indie video game developed by Studio MDHR, released in 2017, known for its hand-drawn animation style and vintage cartoon aesthetics reminiscent of the 1930s. The game's unique visual style and gameplay elements highlight the evolution of video games as an artistic medium, blending traditional art techniques with modern gaming technology.
Detroit: become human: Detroit: Become Human is an interactive drama and action-adventure game set in a dystopian future where androids have gained sentience and are fighting for their rights. The game explores complex social issues, identity, and morality through the lens of its characters and their choices, making it a pivotal example of modern storytelling in video games.
Deus ex: Deus ex is a narrative device often used in storytelling, particularly in video games, where a seemingly unsolvable problem is suddenly resolved by an unexpected and improbable intervention. This concept often brings into question the nature of player agency and the impact of storytelling techniques on both character development and overall narrative. It can also highlight larger political and social themes, such as fate versus free will and the moral implications of intervention.
Digital art: Digital art is a form of artistic expression that is created using digital technology as an essential part of the creative or presentation process. This includes everything from digital painting and 3D modeling to video game design, showcasing how technology can influence traditional art forms. Digital art blurs the lines between various mediums, allowing artists to explore new realms of creativity that often intersect with video games and other artistic disciplines.
Dishonored: Dishonored is a critically acclaimed video game that blends stealth, action, and supernatural elements, set in a steampunk-inspired world. Players assume the role of Corvo Attano, a bodyguard framed for the murder of an empress, and they navigate a richly detailed environment to seek revenge and restore honor. The game is notable for its emphasis on player choice, allowing for multiple pathways and outcomes based on decisions made throughout the gameplay.
Everything: In the context of comparative analysis of video games and other art forms, 'everything' refers to the comprehensive evaluation of how video games incorporate elements from various artistic disciplines, such as visual arts, literature, music, and performance. This concept emphasizes the multifaceted nature of video games as an art form that transcends traditional boundaries, blending storytelling, interactive design, and emotional engagement to create unique experiences for players.
Fable: A fable is a short story, typically with animals as characters, that conveys a moral lesson or a practical truth. In the context of video games and other art forms, fables serve as a narrative device that emphasizes themes of morality, decision-making, and the consequences of actions, often engaging players in a deeper reflection on their choices and the world around them.
Fallout: New Vegas: Fallout: New Vegas is a post-apocalyptic role-playing video game released in 2010, set in an open-world environment that allows players to navigate the remnants of Las Vegas and its surrounding areas after a nuclear war. The game is renowned for its deep political narratives, moral choices, and player agency, making it a significant work in the landscape of video games as an art form.
Game art installations: Game art installations are interactive artworks that use video games or gaming elements as a medium, blending technology, art, and user participation to create immersive experiences. These installations often challenge traditional notions of art by inviting audiences to engage with the artwork in a playful and dynamic manner, thus blurring the lines between spectator and participant. By incorporating elements such as interactivity, storytelling, and visual design, game art installations exemplify how video games can function as a legitimate form of artistic expression.
Half-Life: Alyx: Half-Life: Alyx is a virtual reality first-person shooter developed by Valve, set in the iconic Half-Life universe. It marks a significant evolution in game design and storytelling through its immersive gameplay and detailed environments, which reflect the impact of 3D graphics and virtual reality technology on player experience. As a prequel to Half-Life 2, it not only expands the narrative but also showcases the potential of video games as a form of artistic expression.
Hideo Kojima: Hideo Kojima is a renowned Japanese video game designer, director, producer, and writer, best known for creating the Metal Gear series. His work often incorporates political and social themes, pushing the boundaries of storytelling in games, while also influencing how games are perceived as an art form and their future in the industry.
Immersive experience: An immersive experience refers to the deep engagement and total absorption of players within a game world, where they feel a strong sense of presence and emotional connection to the gameplay. This concept emphasizes how various elements, such as sound design, narrative, and interaction, work together to create a reality that feels authentic and captivating.
Interactive narrative: Interactive narrative is a storytelling approach in which the player's choices and actions directly influence the outcome of the story. This technique allows players to engage with the narrative on a personal level, leading to varied experiences based on their decisions. It bridges the gap between traditional storytelling and gaming, highlighting the significance of player agency in shaping the plot.
Journey: In the context of video games, a journey refers to the player's experience and progression through the game, encompassing both the narrative and emotional development as they engage with the game's world. This concept highlights how players navigate challenges, explore environments, and evolve alongside characters, often resulting in a profound connection to the game's themes and artistic expressions.
Ludology: Ludology is the study of games, focusing on their mechanics, rules, and player interactions rather than their narrative elements. This approach emphasizes gameplay and the structures that define how players engage with games, making it essential for analyzing video games as distinct artistic works and understanding their social and political implications.
Mass effect: Mass effect refers to the phenomenon in video games where player choices significantly impact the game's narrative, characters, and world. This interactive storytelling approach allows players to shape their experience based on decisions they make, which can lead to varying outcomes and character relationships. It highlights the difference between linear and non-linear narratives, as well as how player agency can alter game environments in a way that is unique compared to traditional forms of art.
Memento: A memento is an object or item that serves as a reminder of a person, place, or event, often carrying emotional significance. In the context of art and video games, mementos can evoke memories and feelings, enhancing the player's emotional connection to the narrative and themes of the game. By incorporating mementos into gameplay, developers can create deeper layers of meaning and foster player reflection on their experiences within the virtual world.
Metal Gear Solid Series: The Metal Gear Solid series is a highly influential video game franchise created by Hideo Kojima, known for its cinematic storytelling, innovative gameplay mechanics, and deep exploration of themes such as war, technology, and identity. It has played a crucial role in establishing video games as a legitimate form of artistic expression, combining elements of film, literature, and philosophy into an interactive medium that engages players on multiple levels.
Minecraft: Minecraft is a sandbox video game that allows players to build and explore virtual worlds made up of blocks in a 3D environment. It exemplifies the principles of emergent gameplay, player agency, and creative expression, making it a significant case study in discussions surrounding video game art and design.
MMORPGs: MMORPGs, or Massively Multiplayer Online Role-Playing Games, are online games that enable large numbers of players to interact within a virtual world, often involving character creation, quests, and an evolving storyline. These games blend elements of role-playing and social interaction, creating immersive experiences that allow players to collaborate or compete with each other in real-time. The significance of MMORPGs extends into debates about the nature of art in gaming, as they combine visual aesthetics, narrative depth, and player engagement in ways that challenge traditional definitions of art.
Narratology: Narratology is the study of narrative structure and how it influences our understanding of stories. It examines the ways in which narratives are constructed and how they affect our perceptions, particularly in mediums like video games, where interactivity adds a unique dimension to storytelling. The principles of narratology can be applied to various contexts, analyzing not just the story itself, but also its political and social implications, artistic expressions, comparisons with other art forms, and how exhibitions communicate these narratives.
No Man's Sky: No Man's Sky is a procedurally generated space exploration game developed by Hello Games, where players can explore an infinite universe filled with diverse planets and ecosystems. It showcases advanced artificial intelligence and procedural generation techniques to create a vast and immersive experience, emphasizing the artistic potential of video games as a medium for creative expression.
Okami: Okami is an action-adventure video game released in 2006, known for its stunning cel-shaded art style and unique gameplay mechanics that draw from traditional Japanese culture and Shinto mythology. The game features Amaterasu, the sun goddess who takes the form of a white wolf, as she embarks on a quest to restore life and color to the world ravaged by darkness.
Papers, Please: Papers, Please is a narrative-driven puzzle video game that challenges players to assume the role of an immigration officer in a fictional dystopian country. It explores themes of bureaucracy, moral dilemmas, and the complexities of human rights within the context of a totalitarian regime.
Phone story: A phone story is a form of interactive narrative delivered through mobile devices, which often uses text messaging as its primary medium. These stories engage players in a unique way by allowing them to influence the plot and make choices that affect the outcome, blending traditional storytelling with game mechanics. This format exemplifies how narratives can adapt to modern technology, making storytelling more accessible and interactive.
Planescape: Torment: Planescape: Torment is a critically acclaimed role-playing video game released in 1999, known for its deep narrative, complex character development, and philosophical themes. Set in the Dungeons & Dragons multiverse, specifically the Planescape setting, the game explores existential questions and moral dilemmas, inviting players to engage with its story in a manner similar to literary and cinematic storytelling.
Platformers: Platformers are a genre of video games where players navigate a character through a series of environments, often consisting of platforms and obstacles, with the goal of reaching a specific endpoint. This genre emphasizes precise jumping mechanics, exploration, and often incorporates elements of puzzle-solving and combat. Platformers played a crucial role in the evolution of video games, showcasing artistic creativity and technical innovation that laid the groundwork for future gaming experiences.
Pokémon Go: Pokémon Go is a mobile augmented reality game released in 2016 that allows players to catch virtual Pokémon in the real world using their smartphones. This game combines location-based gameplay with AR technology, creating an immersive experience that encourages outdoor exploration and social interaction among players.
Pulp fiction: Pulp fiction refers to a genre of popular literature and media that emerged in the early 20th century, characterized by its sensational, lurid, and often gritty storytelling. This genre is notable for its mass-market appeal and often features crime, adventure, horror, and science fiction themes. Its influence can be seen in various art forms, including video games, which often borrow narrative techniques and stylistic elements from this vibrant literary tradition.
Red Dead Redemption 2: Red Dead Redemption 2 is an open-world action-adventure game developed by Rockstar Games, released in 2018. Set in the late 1800s, it follows Arthur Morgan, a member of the Van der Linde gang, as they navigate a rapidly changing world. The game's immersive environment, complex narrative, and dynamic music system highlight its significance in discussions about video games as an artistic medium.
Role-playing games: Role-playing games (RPGs) are a genre of games where players assume the roles of characters in a fictional setting, often engaging in collaborative storytelling and character development. RPGs can range from tabletop formats to video games, and they typically involve players making decisions that influence the narrative and outcomes within the game world. This genre connects deeply with other art forms through its rich narratives, character arcs, and immersive worlds that reflect the complexities found in literature, theater, and film.
September 12th: September 12th refers to a significant day in video game history, marked by the announcement of the PlayStation 2 (PS2) release date in 1999 and the subsequent impact on the gaming industry. This day highlights the intersection of technology, consumer culture, and artistic expression within the medium of video games, showcasing how a single event can influence both gaming as an art form and its comparison to other artistic disciplines.
Shigeru Miyamoto: Shigeru Miyamoto is a renowned Japanese video game designer and producer, known for creating some of the most iconic and influential franchises in gaming history, including Mario, The Legend of Zelda, and Donkey Kong. His work has profoundly shaped the artistic landscape of video games, blending gameplay innovation with rich storytelling and character development.
Spec Ops: The Line: Spec Ops: The Line is a third-person shooter video game released in 2012 that explores the moral complexities of war and the psychological effects of violence on soldiers. It challenges traditional military shooter tropes by presenting players with difficult choices and the consequences of their actions, thereby pushing boundaries in how games can engage with serious themes and provoke thought.
Surrealism: Surrealism is an artistic movement that seeks to unleash the creative potential of the unconscious mind, often merging dreamlike scenarios with reality to challenge perceptions. This blend of fantasy and reality can significantly influence game aesthetics, as it allows for imaginative worlds that defy logic and conventional design. By integrating surreal elements into visual storytelling and character design, artists can provoke emotional responses and invite players to engage in unique narratives.
The Legend of Zelda: Breath of the Wild: The Legend of Zelda: Breath of the Wild is an action-adventure game released by Nintendo in 2017, known for its expansive open world and innovative gameplay mechanics. It revolutionized the open-world genre by allowing players to explore a vast landscape filled with puzzles, quests, and environmental interactions, while also utilizing adaptive and interactive music systems that respond to player actions. Its artistic design and narrative depth also position it as a significant work within the realm of video games as an art form.
The Talos Principle: The Talos Principle is a philosophical puzzle game developed by Croteam that combines first-person exploration with intricate puzzles and deep narrative themes. The game challenges players to consider questions about consciousness, existence, and artificial intelligence, drawing parallels between video games and other forms of art that explore complex human experiences and philosophical inquiries.
The Witcher 3: The Witcher 3: Wild Hunt is an open-world action role-playing game developed by CD Projekt Red, released in 2015. It is set in a richly detailed fantasy universe based on the book series by Andrzej Sapkowski and is acclaimed for its deep storytelling, expansive world, and complex characters. The game offers a unique blend of player choice, immersive narrative, and social commentary, establishing itself as a landmark in the gaming industry.
The Witness: The Witness is a first-person puzzle video game developed by Jonathan Blow, characterized by its emphasis on exploration and problem-solving through a series of intricate puzzles set in a visually stunning open world. This game connects to broader discussions about the nature of art in video games by challenging players to engage with its environment and narrative in meaningful ways, ultimately provoking thought about perception, understanding, and the act of witnessing itself.
This War of Mine: This War of Mine is a survival video game that simulates the experiences of civilians during wartime, focusing on the impact of conflict on daily life. The game emphasizes the harsh realities faced by non-combatants, highlighting political and social themes as well as the moral dilemmas players encounter while making choices that affect the characters' survival and well-being.
Undertale: Undertale is an indie role-playing video game created by Toby Fox, released in 2015, that features a unique blend of storytelling, gameplay mechanics, and music, all while challenging traditional conventions of the genre. It invites players to engage with its characters and make choices that significantly impact the game's narrative and outcome, raising discussions about morality and player agency within the medium.
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