A punisher is a stimulus or event that follows a behavior and decreases the likelihood of that behavior occurring again in the future. In operant conditioning, punishers can be either positive or negative, meaning they can either present an unpleasant consequence or remove a pleasant stimulus to deter unwanted behavior. Understanding the role of punishers is crucial in shaping behavior and influencing learning outcomes.
congrats on reading the definition of Punisher. now let's actually learn it.