VR/AR Art and Immersive Experiences
Object pooling is a design pattern that involves maintaining a collection of pre-instantiated objects ready for use, rather than creating and destroying them repeatedly during runtime. This technique helps reduce the overhead associated with frequent memory allocations and deallocations, leading to improved performance, especially in scenarios where objects are created and destroyed frequently, such as in games or simulations.
congrats on reading the definition of Object Pooling. now let's actually learn it.