AR and VR Engineering
Object pooling is a design pattern that involves reusing a set of initialized objects instead of creating and destroying them on the fly, which can lead to performance issues like increased memory allocation and garbage collection. This approach helps improve efficiency, particularly in scenarios where the same types of objects are frequently created and destroyed, such as in gaming or real-time applications. By maintaining a pool of ready-to-use objects, developers can reduce overhead and ensure smoother performance across different platforms.
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