Culling is a process used in computer graphics to improve rendering efficiency by eliminating objects or parts of objects that are not visible to the camera. This technique helps optimize performance, as it reduces the number of calculations needed during rendering and ensures that only relevant visual information is processed. Effective culling is essential for achieving real-time rendering and enhancing overall scene performance, especially in complex environments with many objects.
congrats on reading the definition of Culling. now let's actually learn it.