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Shadow mapping

from class:

AR and VR Engineering

Definition

Shadow mapping is a computer graphics technique used to create shadows in a scene by determining the areas that are blocked from a light source. This method involves rendering the scene from the perspective of the light source to create a depth map, which is then used to calculate shadows during the final rendering pass. It enhances the realism of lighting effects, making it a crucial aspect of various lighting models and advanced global illumination techniques.

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5 Must Know Facts For Your Next Test

  1. Shadow mapping can produce hard or soft shadows depending on how the shadow is filtered during rendering, affecting the overall look and feel of a scene.
  2. The quality of shadows in shadow mapping is influenced by the resolution of the depth map; higher resolutions yield more detailed and less pixelated shadows.
  3. Shadow acne is a common artifact in shadow mapping caused by precision issues in depth comparisons, which can be mitigated by techniques like biasing.
  4. Cascaded shadow maps can be used to improve shadow quality in larger scenes by dividing the view frustum into sections, allowing for higher resolution shadows closer to the camera.
  5. Shadow mapping is widely used in real-time rendering applications, such as video games and simulations, due to its relatively efficient performance compared to other shadowing techniques.

Review Questions

  • How does shadow mapping contribute to enhancing realism in lighting models within a 3D scene?
    • Shadow mapping enhances realism by accurately simulating how objects block light in a 3D environment. By using a depth map generated from the perspective of a light source, it determines which areas are in shadow and which are illuminated. This technique allows for dynamic and interactive scenes where changes in lighting or object positions result in realistic shadow behavior, thus making lighting models more believable.
  • What are some common artifacts encountered with shadow mapping, and how can they be addressed to improve visual quality?
    • Common artifacts like shadow acne and Peter Panning often arise due to precision issues when comparing depth values. Shadow acne appears as unwanted spots on surfaces while Peter Panning occurs when shadows appear detached from their casting objects. To address these issues, developers can implement biasing techniques that adjust depth comparisons or increase the resolution of the depth map to reduce visual inconsistencies.
  • Evaluate the role of cascaded shadow maps in improving shadow rendering quality for large-scale environments and discuss their implementation challenges.
    • Cascaded shadow maps play a significant role in improving shadow quality by dividing the view frustum into sections and allocating higher resolution maps for areas closer to the camera. This results in sharper and more detailed shadows where they matter most. However, implementing cascaded shadow maps introduces challenges such as managing multiple depth maps efficiently and ensuring smooth transitions between different resolutions without noticeable seams or artifacts during rendering.
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