Normal vectors are vectors that are perpendicular to a surface at a given point, playing a crucial role in lighting and shading models. They help determine how light interacts with surfaces, which is essential for creating realistic graphics in augmented and virtual reality environments. By using normal vectors, 3D models can accurately simulate the way light reflects, refracts, or absorbs, allowing for better visual representation and depth perception.
congrats on reading the definition of Normal Vectors. now let's actually learn it.