GLSL, or OpenGL Shading Language, is a high-level shading language used for programming shaders in graphics rendering. It allows developers to write code that runs on the GPU to perform various rendering tasks like vertex manipulation and fragment coloring, playing a critical role in real-time rendering and GPU programming. By providing a way to execute complex calculations efficiently on the GPU, GLSL enables advanced visual effects and dynamic graphics in applications such as video games and simulations.
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