8.1 Gender and Sexuality in Video Game Characters and Narratives

2 min readjuly 25, 2024

Video games have long struggled with . From exaggerated body proportions to damsel-in-distress tropes, characters often reinforce stereotypes. Male power fantasies dominate storylines, while female characters are frequently sexualized in design and marketing.

Recent years have seen progress in and more diverse character designs. and changing societal norms are pushing the industry towards inclusivity. However, challenges remain in breaking free from traditional gender roles and stereotypes in gaming.

Gender Representation in Video Games

Gender roles in video game characters

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  • Character design and appearance exaggerates physical features led to unrealistic body proportions (Lara Croft)
  • Clothing choices and armor designs often prioritize sexualization over practicality (chainmail bikinis)
  • Narrative roles perpetuate reducing female characters to plot devices (Princess Peach)
  • dominates storylines emphasizing strength and heroism (Kratos from God of War)
  • Dialogue and voice acting reinforces through gendered language and expressions
  • Gameplay mechanics sometimes impose gender-specific abilities or limitations (female characters with lower strength stats)
  • Marketing and promotional materials often objectify female characters in cover art and advertisements

LGBTQ+ representation in games

  • Inclusion of LGBTQ+ characters varies between protagonists and supporting roles (Ellie from The Last of Us)
  • Player-choice romance options allow for ()
  • explore coming out stories and LGBTQ+ specific challenges ()
  • Representation differs between indie and mainstream games with indies often taking more risks
  • Increased visibility impacts LGBTQ+ players providing potential for self-identification and empowerment
  • Controversies arise leading to censorship and content alterations in different regions (same-sex romance options removed in certain countries)

Evolution of gender portrayal

  • Early video game era (1970s-1980s) limited character design capabilities resulting in
  • 1990s-2000s saw emergence of female protagonists like Lara Croft establishing "" trope
  • 2010s-present increased diversity in character designs introducing non-binary and (Bloodhound from Apex Legends)
  • Player feedback and criticism influenced character portrayals and story development
  • contributed to more inclusive character designs and narratives

Societal norms in game sexuality

  • shape gender representation between Western and Eastern game design philosophies
  • Contemporary social movements like feminism and LGBTQ+ rights influence game content and characters
  • Industry responds to changing attitudes by including and addressing
  • Gaming journalism highlights representation issues and promotes diverse voices in game development
  • Expanding player demographics beyond traditional male-dominated audience impacts game design choices

Key Terms to Review (21)

Anita Sarkeesian: Anita Sarkeesian is a feminist media critic and the creator of the web series 'Tropes vs. Women in Video Games,' which analyzes the portrayal of women in video games and critiques the often stereotypical and harmful narratives surrounding female characters. Her work has sparked significant discussions about gender representation and has highlighted the need for more nuanced and diverse portrayals of women in gaming.
Binary gender representations: Binary gender representations refer to the depiction of gender in a simplistic, dichotomous way, often categorizing characters strictly as either male or female. This concept is significant in understanding how video game characters and narratives often reinforce traditional stereotypes, limiting the portrayal of diverse identities and expressions of gender beyond this binary framework.
Cultural differences: Cultural differences refer to the varying beliefs, practices, values, and norms that exist among different societies or groups. In the context of gender and sexuality in video game characters and narratives, these differences shape how characters are portrayed, how stories are told, and how players relate to these representations. Recognizing these cultural variations is essential for understanding the diverse interpretations and receptions of video games across different demographics and regions.
Customizable gender options: Customizable gender options refer to the ability for players to select or modify the gender identity of their characters in video games. This feature allows for a more personalized gaming experience, enabling players to express their identity and engage more deeply with the game's narrative and mechanics. The inclusion of customizable gender options reflects broader cultural shifts toward inclusivity and representation in media.
Damsel in distress trope: The damsel in distress trope is a common narrative device in storytelling, where a female character is placed in a perilous situation, often needing to be rescued by a male protagonist. This trope reinforces traditional gender roles by portraying women as vulnerable and in need of saving, while men are depicted as heroes who restore order and safety. The usage of this trope has sparked discussions about gender representation and the evolution of female characters in video games.
Diverse Development Teams: Diverse development teams refer to groups of game developers that include individuals from various backgrounds, including different genders, ethnicities, sexual orientations, and cultures. This diversity enhances creativity and innovation in video game design, leading to richer narratives and more relatable characters that resonate with a broader audience, particularly in the portrayal of gender and sexuality in video games.
Dragon Age Series: The Dragon Age series is a critically acclaimed franchise of role-playing video games developed by BioWare, known for its rich storytelling, deep character development, and immersive fantasy worlds. Each installment explores complex political and social themes through the lens of a richly woven narrative, featuring a diverse cast of characters that allow for meaningful dialogue and choice-driven gameplay.
Female protagonist: A female protagonist is a central character in a narrative, typically a video game, who identifies as female and drives the plot forward through her actions, decisions, and development. This character often serves as a representation of gender diversity within gaming narratives and can challenge traditional stereotypes associated with female characters in media.
Gender representation: Gender representation refers to the way in which different genders are portrayed in media, including video games, and the implications of these portrayals on societal perceptions and norms. It encompasses not only the visual depiction of characters but also the roles they play, their narratives, and how they interact within the game's world. This concept is essential for understanding how video games can reinforce or challenge traditional gender roles and stereotypes.
Gender stereotypes: Gender stereotypes are widely held beliefs and generalized views about the characteristics, attributes, and roles that society expects from individuals based on their gender. These stereotypes shape how characters are portrayed in video games, influencing narratives and character designs that often reinforce traditional notions of masculinity and femininity.
Gender-fluid characters: Gender-fluid characters are those who do not conform to a fixed gender identity and may exhibit traits or characteristics associated with multiple genders. This concept challenges traditional binary notions of gender, allowing for a broader representation of identity in video games, which can reflect and resonate with players who identify as gender-fluid or non-binary.
Intersectionality: Intersectionality is a framework that examines how various social identities, such as race, gender, sexuality, and class, intersect and contribute to unique experiences of oppression or privilege. This concept emphasizes that individuals can face multiple layers of discrimination and that these overlapping identities impact their experiences and interactions in society, including within game worlds and narratives.
Lgbtq+ representation: LGBTQ+ representation refers to the inclusion and portrayal of lesbian, gay, bisexual, transgender, queer, and other sexual and gender minority identities in video games. This representation can manifest through characters, narratives, and themes that reflect the diversity of these communities, often challenging traditional stereotypes and providing visibility to underrepresented groups. By showcasing authentic stories and experiences, LGBTQ+ representation in gaming not only fosters inclusivity but also promotes understanding and acceptance among players.
Life is Strange: 'Life is Strange' is an episodic graphic adventure video game developed by Dontnod Entertainment that focuses on the concept of time travel and the impact of choices on narrative outcomes. It engages players through a blend of strong character development, emotional storytelling, and intricate dialogue systems that highlight how every decision can significantly alter the game's world and character relationships.
Male power fantasy: A male power fantasy is a narrative or gameplay experience in video games that allows male players to embody characters who are hyper-masculine, powerful, and often invulnerable, thus reinforcing traditional gender roles. These fantasies often include themes of dominance, control, and the conquest of obstacles or enemies, which cater to a desire for empowerment and validation among male audiences. This concept highlights how game design and storytelling can reflect and perpetuate societal views on masculinity and gender dynamics.
Narrative themes: Narrative themes refer to the underlying messages or ideas that are conveyed through the storytelling in video games. These themes shape the player’s experience and influence how characters and plot elements are perceived, often reflecting societal issues such as gender roles, identity, and morality. In the context of video games, narrative themes can challenge traditional norms and create more complex portrayals of gender and sexuality.
Non-binary characters: Non-binary characters are those that do not conform to traditional binary gender classifications of male and female, often existing outside or beyond these categories. These characters can embody a range of gender identities and expressions, reflecting the complexities of human experience and challenging societal norms regarding gender roles. Their representation in video games offers a more inclusive understanding of gender, enhancing narratives and character development.
Player Feedback: Player feedback refers to the information and responses provided to players during and after their gameplay experience, helping them understand the consequences of their actions, improve their skills, and enhance engagement. This feedback can come in various forms, including visual cues, audio signals, and narrative elements, all contributing to the player's overall experience. In the context of gender and sexuality in video game characters and narratives, player feedback can significantly impact how players perceive and relate to characters, shaping their understanding of identity and representation.
Same-sex relationships: Same-sex relationships refer to romantic and sexual connections between individuals of the same gender. These relationships have been represented in various forms of media, including video games, and can significantly shape narratives and character development, challenging traditional gender norms and societal expectations.
Strong female character: A strong female character is one who is well-developed, independent, and exhibits traits such as resilience, intelligence, and agency within a narrative. This term connects to the portrayal of women in various media, especially in video games, where these characters challenge traditional stereotypes and are often central to the storyline rather than merely supporting roles.
Toxic gaming culture: Toxic gaming culture refers to a hostile and negative environment within the gaming community, often characterized by harassment, discrimination, and abusive behavior towards players, particularly marginalized groups. This culture manifests through aggressive communication, exclusionary practices, and the reinforcement of harmful stereotypes related to gender and sexuality in games. It can create a barrier for many players, discouraging participation and contributing to a cycle of negativity that impacts both the gaming experience and the wider community.
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