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Graph Theory
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📊graph theory review

8.1 Dijkstra's algorithm for shortest paths

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Dijkstra's algorithm finds the shortest path in weighted graphs. It's crucial for optimizing routes in various applications, from navigation systems to network routing. The algorithm efficiently determines the best path by minimizing total weight between start and end nodes.

Understanding Dijkstra's algorithm involves grasping its steps, time complexity, and implementation. It uses a priority queue to improve efficiency, making it suitable for sparse graphs. However, it can't handle negative edge weights or cycles.

Understanding Dijkstra's Algorithm

Shortest paths in weighted graphs

  • Path between vertices minimizes total weight sum connects start to end node
  • Weight numerical value assigned to edges represents cost, distance, or time (fuel consumption, travel time)
  • Optimal route determination crucial for efficient resource allocation and decision-making
  • Applications span navigation systems, network routing, logistics optimization, social network analysis
  • Fundamental in graph theory solves real-world problems across diverse domains
  • Types include single-source (one starting point) and all-pairs (between every pair of vertices)

Steps of Dijkstra's algorithm

  1. Initialize:

    • Set source vertex distance to 0, others to infinity
    • Create unvisited vertices set
  2. Main loop:

    • Select minimum distance vertex from unvisited set
    • Mark selected vertex as visited
    • Update neighboring vertices' distances
  3. Relaxation:

    • Apply formula $d[v] = min(d[v], d[u] + w(u,v))$
    • $d[v]$: current distance to v, $d[u]$: distance to u, $w(u,v)$: edge weight
  4. Terminate:

    • Algorithm concludes when all vertices visited
  5. Reconstruct path:

    • Use predecessor information to backtrack from destination to source

Time complexity of Dijkstra's algorithm

  • Naive implementation runs in $O(V^2)$ time (V: number of vertices)
  • Priority queue improves to $O((V+E) log V)$ (E: number of edges)
  • Space complexity remains $O(V)$ for storing distances and visited status
  • Efficient for sparse graphs fewer edges than $V^2$
  • Less suitable for dense graphs many edges approaching $V^2$
  • Cannot handle negative edge weights may lead to incorrect results
  • Fails to find optimal solution in graphs with negative cycles

Implementation of Dijkstra's algorithm

  • Represent graph using adjacency list or matrix for efficient access
  • Utilize priority queue (min-heap) for vertex selection minimizes extraction time
  • Store distances in array or hash table for quick updates and lookups
  • Pseudocode outlines initialization, main loop, and path reconstruction
  • Adapt implementation for directed/undirected and weighted/unweighted graphs
  • Incorporate error handling for invalid inputs (disconnected vertices, self-loops)
  • Optimize for large graphs using advanced data structures (Fibonacci heap)
  • Verify correctness with test cases known shortest paths
  • Consider variations bidirectional search, A* algorithm for informed search