📹TV Studio Production Unit 3 – Audio Production & Sound for TV Studio
Audio production is a crucial aspect of TV studio work, blending technical know-how with creative flair. From understanding sound waves to mastering microphone techniques, it's all about capturing and manipulating audio to enhance the viewer's experience.
Equipment like mics, preamps, and mixing consoles form the backbone of audio production. Mixing basics, troubleshooting common issues, and applying advanced effects are essential skills. Post-production techniques polish the final product, ensuring a professional sound for broadcast.
Sound waves are longitudinal waves that travel through a medium (air, water, solid materials) by compressing and rarefacting the particles in the medium
Frequency measured in Hertz (Hz) determines the pitch of a sound
Higher frequencies produce higher-pitched sounds (treble)
Lower frequencies produce lower-pitched sounds (bass)
Amplitude or intensity of a sound wave determines its loudness measured in decibels (dB)
Dynamic range the difference between the loudest and quietest parts of an audio signal
Signal-to-noise ratio (SNR) compares the level of the desired signal to the level of background noise
Audio waveforms visually represent the changes in amplitude and frequency of a sound over time
Mono audio uses a single channel, while stereo audio uses two channels (left and right) to create a sense of directionality and space
Essential Equipment
Microphones convert acoustic energy (sound waves) into electrical energy (audio signals)
Microphone preamps amplify the weak signal from a microphone to a usable level for mixing and recording
Audio interfaces convert analog audio signals into digital signals that can be processed by a computer
They also convert digital audio back into analog signals for monitoring and output
Mixing consoles allow for the control and adjustment of multiple audio signals
Inputs, faders, equalizers (EQ), auxiliary sends, and outputs are key components
Headphones and studio monitors are used for critical listening and monitoring the audio mix
Audio cables (XLR, TRS, TS) and connectors (1/4", 1/8", RCA) are used to route signals between equipment
Pop filters and windscreens help reduce plosives and wind noise when recording with microphones
Microphone Types and Techniques
Dynamic microphones (Shure SM57, SM58) are rugged, versatile, and well-suited for capturing loud sources like drums and amplifiers
Condenser microphones (Neumann U87, AKG C414) are sensitive, detailed, and ideal for recording vocals, acoustic instruments, and ambient sounds
They require phantom power (48V) to operate
Ribbon microphones (Royer R-121, Coles 4038) have a smooth, warm sound and are often used for vocals, strings, and brass instruments
Polar patterns describe a microphone's sensitivity to sound from different directions
Cardioid picks up sound mainly from the front, rejecting sound from the sides and rear
Omnidirectional picks up sound equally from all directions
Figure-8 or bi-directional picks up sound from the front and rear, rejecting sound from the sides
Microphone placement techniques
Close miking places the microphone near the sound source for a direct, intimate sound
Distant miking places the microphone farther away to capture more room ambiance
Stereo miking techniques (XY, ORTF, Spaced Pair) use two microphones to capture a stereo image
Audio Mixing Basics
Gain staging ensures that each component in the audio chain is operating at its optimal level to maintain a clean, undistorted signal
Panning adjusts the position of a sound in the stereo field (left-right)
Equalization (EQ) shapes the frequency content of an audio signal
Low-cut or high-pass filters remove low frequencies (rumble, hum)
High-cut or low-pass filters remove high frequencies (hiss, sibilance)
Parametric EQ allows for precise control over a specific frequency range
Compression reduces the dynamic range of an audio signal by attenuating loud parts and amplifying quiet parts
Threshold, ratio, attack, release, and makeup gain are key parameters
Reverb and delay effects simulate the natural reflections and echoes of a space
Aux sends route audio signals to external effects processors or separate mix busses
Subgroups allow for the grouping and control of multiple audio tracks simultaneously
Sound Effects and Music
Sound effects (SFX) enhance the realism and impact of a scene
Foley artists create custom sound effects in sync with the visuals (footsteps, clothing rustle, prop handling)
Libraries contain pre-recorded sound effects for common sounds (doors, cars, animals)
Ambience or background sounds establish the sonic environment of a scene (room tone, city noise, nature sounds)
Music sets the emotional tone and pace of a scene
Diegetic music exists within the world of the story (music playing on a radio in the scene)
Non-diegetic music is added in post-production to support the narrative and emotions
Music libraries provide pre-cleared tracks in various genres and moods for licensing
Royalty-free music can be used without recurring fees, while licensed music requires permissions and fees for specific uses
Troubleshooting Common Audio Issues
Clipping occurs when an audio signal exceeds the maximum level, causing distortion
Use proper gain staging and leave headroom to avoid clipping
Hum and buzz are often caused by ground loops or electromagnetic interference
Use balanced cables, ground lift adapters, and keep cables away from power sources
Sibilance is the harsh, excessive presence of high-frequency "s" and "sh" sounds in vocals
Use a de-esser or precise EQ to tame sibilance
Plosives are the popping sounds caused by bursts of air hitting the microphone capsule (p, t, k sounds)
Use a pop filter or position the microphone slightly off-axis to reduce plosives
Phase cancellation occurs when two similar signals are out of alignment, causing them to cancel each other out
Ensure proper microphone placement and polarity settings to avoid phase issues
Noise and hiss can be introduced by low-quality equipment, poor connections, or high gain settings
Use noise reduction techniques (expanders, noise gates) and maintain clean, secure connections
Feedback occurs when a microphone picks up its own amplified signal, creating a loud, unpleasant squealing sound
Reduce the gain, reposition the microphone, and use EQ to identify and cut the resonant frequencies
Advanced Techniques and Effects
Automation allows for the dynamic control of mix parameters (faders, panning, effects) over time
Ride the faders to balance levels, create fade-ins/fade-outs, and emphasize certain elements
Sidechain compression uses the level of one signal to control the compression of another signal
Ducking lowers the level of one signal (music) when another signal (voice) is present
Parallel compression blends a heavily compressed version of a signal with the original uncompressed signal
Maintains dynamics while adding density and punch
Pitch correction (Autotune, Melodyne) corrects the pitch of vocals or instruments
Can be used subtly to fix minor imperfections or creatively for a robotic effect
Vocoding and talk box effects create a "talking instrument" sound by modulating a synth or instrument with a vocal signal
Time-based effects (chorus, flanger, phaser) create a sense of movement and depth by modulating the delay time
Distortion and saturation add harmonic content and grit to a signal
Used creatively on guitars, drums, and vocals for a more aggressive sound
Audio Post-Production
Dialogue editing and cleanup remove unwanted noises (breaths, lip smacks) and ensure consistent levels and clarity
ADR (Automated Dialogue Replacement) re-records dialogue in a studio to replace poor-quality production audio
Foley recording creates custom sound effects in sync with the visuals
Sound design creates the overall sonic landscape of a project, including ambience, sound effects, and special effects
Music editing and placement integrate the score and licensed tracks into the project
Spotting sessions determine where music should be placed and what emotions it should convey
Mixing balances the levels, panning, and effects of all audio elements to create a cohesive and immersive soundtrack
Mastering ensures the final audio mix translates well across various playback systems and meets broadcast standards
Limiting, EQ, and stereo enhancement are common mastering processes
Deliverables include the final mix, stems (dialogue, music, effects), and specific mixes (TV, theatrical, streaming)