TV Studio Production

📹TV Studio Production Unit 3 – Audio Production & Sound for TV Studio

Audio production is a crucial aspect of TV studio work, blending technical know-how with creative flair. From understanding sound waves to mastering microphone techniques, it's all about capturing and manipulating audio to enhance the viewer's experience. Equipment like mics, preamps, and mixing consoles form the backbone of audio production. Mixing basics, troubleshooting common issues, and applying advanced effects are essential skills. Post-production techniques polish the final product, ensuring a professional sound for broadcast.

Key Audio Concepts

  • Sound waves are longitudinal waves that travel through a medium (air, water, solid materials) by compressing and rarefacting the particles in the medium
  • Frequency measured in Hertz (Hz) determines the pitch of a sound
    • Higher frequencies produce higher-pitched sounds (treble)
    • Lower frequencies produce lower-pitched sounds (bass)
  • Amplitude or intensity of a sound wave determines its loudness measured in decibels (dB)
  • Dynamic range the difference between the loudest and quietest parts of an audio signal
  • Signal-to-noise ratio (SNR) compares the level of the desired signal to the level of background noise
  • Audio waveforms visually represent the changes in amplitude and frequency of a sound over time
  • Mono audio uses a single channel, while stereo audio uses two channels (left and right) to create a sense of directionality and space

Essential Equipment

  • Microphones convert acoustic energy (sound waves) into electrical energy (audio signals)
  • Microphone preamps amplify the weak signal from a microphone to a usable level for mixing and recording
  • Audio interfaces convert analog audio signals into digital signals that can be processed by a computer
    • They also convert digital audio back into analog signals for monitoring and output
  • Mixing consoles allow for the control and adjustment of multiple audio signals
    • Inputs, faders, equalizers (EQ), auxiliary sends, and outputs are key components
  • Headphones and studio monitors are used for critical listening and monitoring the audio mix
  • Audio cables (XLR, TRS, TS) and connectors (1/4", 1/8", RCA) are used to route signals between equipment
  • Pop filters and windscreens help reduce plosives and wind noise when recording with microphones

Microphone Types and Techniques

  • Dynamic microphones (Shure SM57, SM58) are rugged, versatile, and well-suited for capturing loud sources like drums and amplifiers
  • Condenser microphones (Neumann U87, AKG C414) are sensitive, detailed, and ideal for recording vocals, acoustic instruments, and ambient sounds
    • They require phantom power (48V) to operate
  • Ribbon microphones (Royer R-121, Coles 4038) have a smooth, warm sound and are often used for vocals, strings, and brass instruments
  • Polar patterns describe a microphone's sensitivity to sound from different directions
    • Cardioid picks up sound mainly from the front, rejecting sound from the sides and rear
    • Omnidirectional picks up sound equally from all directions
    • Figure-8 or bi-directional picks up sound from the front and rear, rejecting sound from the sides
  • Microphone placement techniques
    • Close miking places the microphone near the sound source for a direct, intimate sound
    • Distant miking places the microphone farther away to capture more room ambiance
    • Stereo miking techniques (XY, ORTF, Spaced Pair) use two microphones to capture a stereo image

Audio Mixing Basics

  • Gain staging ensures that each component in the audio chain is operating at its optimal level to maintain a clean, undistorted signal
  • Panning adjusts the position of a sound in the stereo field (left-right)
  • Equalization (EQ) shapes the frequency content of an audio signal
    • Low-cut or high-pass filters remove low frequencies (rumble, hum)
    • High-cut or low-pass filters remove high frequencies (hiss, sibilance)
    • Parametric EQ allows for precise control over a specific frequency range
  • Compression reduces the dynamic range of an audio signal by attenuating loud parts and amplifying quiet parts
    • Threshold, ratio, attack, release, and makeup gain are key parameters
  • Reverb and delay effects simulate the natural reflections and echoes of a space
  • Aux sends route audio signals to external effects processors or separate mix busses
  • Subgroups allow for the grouping and control of multiple audio tracks simultaneously

Sound Effects and Music

  • Sound effects (SFX) enhance the realism and impact of a scene
    • Foley artists create custom sound effects in sync with the visuals (footsteps, clothing rustle, prop handling)
    • Libraries contain pre-recorded sound effects for common sounds (doors, cars, animals)
  • Ambience or background sounds establish the sonic environment of a scene (room tone, city noise, nature sounds)
  • Music sets the emotional tone and pace of a scene
    • Diegetic music exists within the world of the story (music playing on a radio in the scene)
    • Non-diegetic music is added in post-production to support the narrative and emotions
  • Music libraries provide pre-cleared tracks in various genres and moods for licensing
  • Royalty-free music can be used without recurring fees, while licensed music requires permissions and fees for specific uses

Troubleshooting Common Audio Issues

  • Clipping occurs when an audio signal exceeds the maximum level, causing distortion
    • Use proper gain staging and leave headroom to avoid clipping
  • Hum and buzz are often caused by ground loops or electromagnetic interference
    • Use balanced cables, ground lift adapters, and keep cables away from power sources
  • Sibilance is the harsh, excessive presence of high-frequency "s" and "sh" sounds in vocals
    • Use a de-esser or precise EQ to tame sibilance
  • Plosives are the popping sounds caused by bursts of air hitting the microphone capsule (p, t, k sounds)
    • Use a pop filter or position the microphone slightly off-axis to reduce plosives
  • Phase cancellation occurs when two similar signals are out of alignment, causing them to cancel each other out
    • Ensure proper microphone placement and polarity settings to avoid phase issues
  • Noise and hiss can be introduced by low-quality equipment, poor connections, or high gain settings
    • Use noise reduction techniques (expanders, noise gates) and maintain clean, secure connections
  • Feedback occurs when a microphone picks up its own amplified signal, creating a loud, unpleasant squealing sound
    • Reduce the gain, reposition the microphone, and use EQ to identify and cut the resonant frequencies

Advanced Techniques and Effects

  • Automation allows for the dynamic control of mix parameters (faders, panning, effects) over time
    • Ride the faders to balance levels, create fade-ins/fade-outs, and emphasize certain elements
  • Sidechain compression uses the level of one signal to control the compression of another signal
    • Ducking lowers the level of one signal (music) when another signal (voice) is present
  • Parallel compression blends a heavily compressed version of a signal with the original uncompressed signal
    • Maintains dynamics while adding density and punch
  • Pitch correction (Autotune, Melodyne) corrects the pitch of vocals or instruments
    • Can be used subtly to fix minor imperfections or creatively for a robotic effect
  • Vocoding and talk box effects create a "talking instrument" sound by modulating a synth or instrument with a vocal signal
  • Time-based effects (chorus, flanger, phaser) create a sense of movement and depth by modulating the delay time
  • Distortion and saturation add harmonic content and grit to a signal
    • Used creatively on guitars, drums, and vocals for a more aggressive sound

Audio Post-Production

  • Dialogue editing and cleanup remove unwanted noises (breaths, lip smacks) and ensure consistent levels and clarity
  • ADR (Automated Dialogue Replacement) re-records dialogue in a studio to replace poor-quality production audio
  • Foley recording creates custom sound effects in sync with the visuals
  • Sound design creates the overall sonic landscape of a project, including ambience, sound effects, and special effects
  • Music editing and placement integrate the score and licensed tracks into the project
    • Spotting sessions determine where music should be placed and what emotions it should convey
  • Mixing balances the levels, panning, and effects of all audio elements to create a cohesive and immersive soundtrack
  • Mastering ensures the final audio mix translates well across various playback systems and meets broadcast standards
    • Limiting, EQ, and stereo enhancement are common mastering processes
  • Deliverables include the final mix, stems (dialogue, music, effects), and specific mixes (TV, theatrical, streaming)


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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.