Greedy Algorithm Examples to Know for Data Structures

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Greedy algorithms focus on making the best local choice at each step, aiming for a global optimum. These examples, like the Coin Change Problem and Dijkstra's Algorithm, showcase how this approach efficiently solves various optimization challenges in data structures.

  1. Coin Change Problem

    • Aim: To find the minimum number of coins needed to make a specific amount of money.
    • Greedy Choice: Always choose the largest denomination coin available that does not exceed the remaining amount.
    • Optimal Substructure: The problem can be broken down into smaller subproblems, where the solution to the overall problem depends on the solutions to these subproblems.
    • Limitations: The greedy approach works optimally only for certain coin denominations (e.g., U.S. coins).
  2. Fractional Knapsack Problem

    • Aim: To maximize the total value in a knapsack with a weight limit by allowing fractional items.
    • Greedy Choice: Select items based on the highest value-to-weight ratio until the knapsack is full.
    • Continuous Items: Unlike the 0/1 knapsack problem, items can be divided, allowing for partial inclusion.
    • Optimal Solution: The greedy method guarantees an optimal solution for this problem.
  3. Activity Selection Problem

    • Aim: To select the maximum number of activities that don't overlap in time.
    • Greedy Choice: Always choose the next activity that finishes the earliest and is compatible with previously selected activities.
    • Sorting Requirement: Activities must be sorted by their finish times to apply the greedy approach effectively.
    • Optimal Substructure: The solution can be built incrementally by selecting compatible activities.
  4. Huffman Coding

    • Aim: To compress data by assigning variable-length codes to input characters based on their frequencies.
    • Greedy Choice: Build a binary tree by repeatedly merging the two least frequent nodes until only one tree remains.
    • Prefix Codes: The resulting codes are prefix-free, ensuring no code is a prefix of another, which allows for unambiguous decoding.
    • Optimality: Produces the most efficient coding scheme for a given set of character frequencies.
  5. Dijkstra's Shortest Path Algorithm

    • Aim: To find the shortest path from a source node to all other nodes in a weighted graph.
    • Greedy Choice: Always expand the least costly node that has not yet been processed.
    • Priority Queue: Utilizes a priority queue to efficiently select the next node to process based on the shortest known distance.
    • Optimal Solution: Guarantees the shortest path in graphs with non-negative weights.
  6. Prim's Minimum Spanning Tree Algorithm

    • Aim: To find a minimum spanning tree for a connected, weighted graph.
    • Greedy Choice: Start with a single vertex and repeatedly add the smallest edge that connects a vertex in the tree to a vertex outside the tree.
    • Priority Queue: Uses a priority queue to efficiently select the next edge with the minimum weight.
    • Optimality: Guarantees a minimum spanning tree for the graph.
  7. Kruskal's Minimum Spanning Tree Algorithm

    • Aim: To find a minimum spanning tree for a connected, weighted graph.
    • Greedy Choice: Sort all edges by weight and add the smallest edge to the tree, ensuring no cycles are formed.
    • Union-Find Structure: Utilizes a union-find data structure to efficiently manage and detect cycles.
    • Optimality: Guarantees a minimum spanning tree for the graph.
  8. Job Sequencing Problem

    • Aim: To maximize profit by scheduling jobs within deadlines.
    • Greedy Choice: Sort jobs by profit in descending order and schedule them in the latest available time slot before their deadline.
    • Feasibility Check: Ensure that each job can be scheduled without overlapping with previously scheduled jobs.
    • Optimal Solution: The greedy approach yields an optimal solution for maximizing profit.
  9. Interval Scheduling

    • Aim: To select the maximum number of non-overlapping intervals from a set.
    • Greedy Choice: Always select the interval that finishes the earliest and is compatible with previously selected intervals.
    • Sorting Requirement: Intervals must be sorted by their finish times to apply the greedy approach effectively.
    • Optimal Substructure: The solution can be built incrementally by selecting compatible intervals.
  10. Huffman Decoding

    • Aim: To decode a sequence of bits into the original characters using Huffman codes.
    • Tree Traversal: Use the Huffman tree to traverse based on the bit sequence, moving left for '0' and right for '1'.
    • Prefix Property: The unique prefix property of Huffman codes ensures that each bit sequence corresponds to exactly one character.
    • Efficiency: Allows for efficient decoding of compressed data back into its original form.


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AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.