American Art – 1945 to Present
Perlin noise is a gradient noise function developed by Ken Perlin that generates a continuous, smooth, and visually appealing random pattern, often used in computer graphics and generative art. It simulates the natural randomness found in textures and landscapes, providing a more organic feel compared to traditional random noise. This technique has become essential in creating realistic visual effects in various digital applications, especially in generative art where complex structures and forms emerge from simple algorithms.
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