Computational Geometry
The Bentley-Ottmann algorithm is a computational geometry method used to efficiently find all intersections among a set of line segments in the plane. This algorithm employs a plane sweep technique, which moves a vertical line across the plane to detect intersections while maintaining an active list of segments that intersect the sweep line. By organizing and processing events in a structured way, it significantly reduces the computational complexity of intersection detection compared to naive methods.
congrats on reading the definition of Bentley-Ottmann algorithm. now let's actually learn it.