Computational Algebraic Geometry
Regular triangulation refers to a specific way of decomposing a convex polygon or a higher-dimensional polytope into simplices (triangles in 2D, tetrahedra in 3D) such that all vertices of the simplices lie on the original shape and the triangulation is 'regular' in the sense that it respects the underlying combinatorial structure. This concept is crucial in the study of toric varieties as it relates to how geometric objects can be represented and manipulated computationally.
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