Classes are the building blocks of object-oriented programming in Python. They provide a way to organize code, encapsulate data and behavior, and create reusable templates for objects. By using classes, programmers can model real-world entities and abstract concepts more effectively.
Object-oriented programming principles like inheritance, polymorphism, and encapsulation are implemented through classes. These concepts allow for code reuse, flexibility, and better organization, making it easier to develop and maintain complex software systems.
Classes provide a way to organize and structure code in object-oriented programming (OOP)
Define a blueprint or template for creating objects (instances) with specific attributes and behaviors
Encapsulate related data and functions into a single unit
Enable the creation of multiple instances of a class, each with its own unique state
Promote code reusability, modularity, and maintainability by separating concerns and responsibilities
Allows for the development of more complex systems by breaking them down into smaller, manageable parts
Facilitate inheritance, allowing classes to inherit attributes and methods from other classes
Used to model real-world entities or abstract concepts in a program (Person, Vehicle, BankAccount)
Object-Oriented Programming Basics
OOP is a programming paradigm that organizes code around objects, which are instances of classes
Focuses on the concept of objects that have attributes (data) and methods (functions) associated with them
Emphasizes the interaction and collaboration between objects to achieve desired functionality
Four main principles of OOP:
Encapsulation: Bundling data and methods together within a class, hiding internal details
Inheritance: Creating new classes based on existing classes, inheriting attributes and methods
Polymorphism: Objects of different classes can be treated as objects of a common base class
Abstraction: Simplifying complex systems by breaking them down into smaller, more manageable parts
Promotes code modularity, reusability, and maintainability by organizing code into logical units (classes)
Allows for the creation of hierarchical relationships between classes through inheritance
Creating a Class in Python
Classes are defined using the
class
keyword followed by the class name and a colon
Class names typically follow the PascalCase naming convention
Attributes and methods are defined within the class block, indented properly
Example class definition:
classPerson:def__init__(self, name, age): self.name = name
self.age = age
defintroduce(self):print(f"Hi, my name is {self.name} and I'm {self.age} years old.")
The
__init__
method is a special method called the constructor, used to initialize the object's attributes
Methods are defined as functions within the class and typically take
self
as the first parameter
Instances of a class are created by calling the class name followed by parentheses (Person("Alice", 25))
Class Attributes and Methods
Attributes are variables that hold data associated with a class or its instances
Instance attributes are specific to each instance of a class and are defined within the
__init__
method
Accessed using the
self
keyword within the class (self.name, self.age)
Class attributes are shared among all instances of a class and are defined outside of any methods
Accessed using the class name or the
self
keyword (Person.class_attribute)
Methods are functions defined within a class that perform actions or operations on the class or its instances
Instance methods are the most common type of methods and operate on individual instances of a class
Take
self
as the first parameter, allowing access to instance attributes
Class methods are methods that are bound to the class itself rather than instances
Defined using the
@classmethod
decorator and take
cls
as the first parameter
Static methods are methods that don't depend on the class or its instances
Defined using the
@staticmethod
decorator and don't take
self
or
cls
as parameters
Constructors and Self
The
__init__
method is a special method called the constructor, used to initialize an object's attributes when it is created
Constructors are automatically called when a new instance of a class is created
The
self
parameter is a reference to the instance being created or accessed
Used to access and modify instance attributes and call instance methods within the class