8.5 Inelastic Collisions in One Dimension

3 min readjune 18, 2024

are a key concept in physics, where kinetic energy isn't conserved. Unlike elastic collisions, objects may stick together or deform upon impact. This energy loss can be seen in everyday events like car crashes or clay balls colliding.

Understanding inelastic collisions helps us grasp real-world applications. From car safety features to sports equipment design, these principles are crucial. We'll explore how to calculate and energy loss, and see how these concepts apply in various scenarios.

Inelastic Collisions

Elastic vs inelastic collisions

  • Inelastic collisions occur when kinetic energy is not conserved during the collision process
    • Total energy remains conserved, but some kinetic energy converts to other forms such as heat, sound, or of the colliding objects
    • Objects may stick together or deform upon impact (car crashes, clay balls)
  • Elastic collisions conserve kinetic energy throughout the collision
    • No energy is converted to other forms, and the total kinetic energy before and after the collision remains the same
    • Colliding objects bounce off each other without any (billiard balls, atomic particles)

Characteristics of perfectly inelastic collisions

  • represent a specific type of inelastic collision where the colliding objects stick together after the collision
    • Maximum amount of kinetic energy is lost during the collision process
    • Objects move together as a single unit after the collision (bullet embedding into a target)
  • still applies in perfectly inelastic collisions
    • Total momentum before the collision equals the total momentum after the collision
    • Mathematical representation: m1v1+m2v2=(m1+m2)vfm_1v_1 + m_2v_2 = (m_1 + m_2)v_f, where vfv_f is the final velocity of the combined objects
  • The of the system remains unchanged during the collision

Calculations for inelastic collisions

  • Recoil velocity represents the velocity of the combined objects after a
    • Calculate using the : vf=m1v1+m2v2m1+m2v_f = \frac{m_1v_1 + m_2v_2}{m_1 + m_2}
    • Determines the speed and direction of the combined objects after the collision (train cars coupling together)
  • quantifies the difference between the total kinetic energy before and after the collision
    • Calculated using the formula: ΔKE=12m1v12+12m2v2212(m1+m2)vf2\Delta KE = \frac{1}{2}m_1v_1^2 + \frac{1}{2}m_2v_2^2 - \frac{1}{2}(m_1 + m_2)v_f^2
    • Represents the amount of kinetic energy converted to other forms during the collision process (deformation, heat)
  • The can be applied to understand the energy transfer during the collision

Real-world applications of collisions

  • Car crashes involve inelastic collisions where vehicles deform to absorb energy and reduce the force on passengers
    • Crumple zones, seat belts, and airbags help minimize the relative velocity between passengers and the car
    • Energy absorption through deformation reduces the severity of injuries during collisions
  • Sports collisions, such as a baseball bat hitting a ball, involve brief deformation that reduces kinetic energy
    • The bat and ball compress upon impact, resulting in a lower ball velocity compared to a perfectly elastic collision
    • determines the elasticity of the collision (tennis ball vs. clay ball)
  • Bullet striking a target represents a perfectly inelastic collision, as the bullet deforms and embeds into the target
    • The final velocity of the bullet-target system depends on their initial velocities and masses
    • Helps in understanding the impact of projectiles on various materials (ballistics gel, kevlar)

Impulse and momentum transfer

  • is the product of force and time during a collision, affecting the change in momentum
  • occurs between colliding objects, with the total system momentum remaining constant
  • The objects' influences the extent of momentum transfer during the collision

Key Terms to Review (18)

Center of mass: The center of mass is the point in a body or system of bodies where the entire mass can be considered to be concentrated for the purpose of analyzing translational motion. It is the average location of all the mass in a system.
Center of Mass: The center of mass is a point within an object or system of objects where the object's mass is concentrated. It is the point at which the object's weight can be considered to act, and it is the point around which the object's rotational motion is determined.
Coefficient of Restitution: The coefficient of restitution is a measure of the elasticity of a collision between two objects. It quantifies the ratio of the relative velocity of the objects after the collision to the relative velocity before the collision, and is used to determine the energy lost during the impact.
Conservation of Momentum: Conservation of momentum is a fundamental principle in physics which states that the total momentum of a closed system is constant unless an external force acts on the system. This means that the total momentum before an event, such as a collision, is equal to the total momentum after the event.
Conservation of momentum principle: The principle of conservation of momentum states that the total linear momentum of an isolated system remains constant if no external forces are acting on it. This means that the momentum before and after a collision or interaction is the same.
Deformation: Deformation is the change in shape or size of an object due to applied forces. It can be elastic (reversible) or plastic (permanent).
Deformation: Deformation is the change in the shape or size of an object due to the application of a force. It is a fundamental concept in the study of mechanics, describing how materials respond to external stresses and strains.
Impulse: Impulse is the product of the average force applied to an object and the time duration over which it is applied. It is also equal to the change in momentum of the object.
Impulse: Impulse is a vector quantity that represents the change in momentum experienced by an object over a given time interval. It is the product of the force acting on an object and the time interval over which that force is applied.
Inelastic collisions: Inelastic collisions are interactions between two or more objects where kinetic energy is not conserved, though momentum is conserved. In such collisions, the colliding objects may stick together or deform, leading to a loss of kinetic energy that is transformed into other forms of energy, like heat or sound. This behavior is crucial in understanding the dynamics of real-world interactions, especially when analyzing the effects of forces during collisions.
Inertia: Inertia is the resistance of an object to any change in its state of motion. It is directly proportional to the mass of the object.
Inertia: Inertia is the tendency of an object to resist changes in its state of motion. It is a fundamental property of matter that describes an object's resistance to changes in its velocity or direction of motion.
Kinetic Energy Loss: Kinetic energy loss refers to the decrease in the total kinetic energy of a system during an inelastic collision. This occurs when the colliding objects stick together or undergo deformation, resulting in the conversion of some kinetic energy into other forms, such as heat or sound energy.
Momentum Transfer: Momentum transfer is the exchange of momentum between objects during a collision or interaction. It describes how the momentum of one object is transferred to another object, resulting in changes in their respective velocities and/or directions of motion.
Perfectly inelastic collision: A perfectly inelastic collision is a type of collision where two objects stick together after impact, moving with a common velocity. Kinetic energy is not conserved in this type of collision.
Perfectly Inelastic Collisions: A perfectly inelastic collision is a type of collision where two or more objects collide and stick together, resulting in a single object with a combined mass and momentum after the collision. In this type of collision, the kinetic energy of the system is not conserved, as some of the energy is lost in the deformation of the objects during the collision.
Recoil Velocity: Recoil velocity is the velocity with which an object, such as a gun or a rocket, moves in the opposite direction to the object or projectile it has launched. It is a fundamental concept in the study of inelastic collisions, where the momentum of the system is conserved, but the kinetic energy is not.
Work-Energy Theorem: The Work-Energy Theorem states that the work done by all forces acting on an object equals the change in its kinetic energy. This relationship highlights how work and energy are interchangeable; when work is done on an object, it results in a change in that object's energy state. Understanding this theorem is crucial because it connects the concept of work with energy, showing how forces impact motion and energy transformations.
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