Collisions between extended bodies in two dimensions involve both linear and . These complex interactions require us to consider not just the motion of objects as a whole, but also their rotation and internal structure.

Understanding these collisions helps explain real-world phenomena, from sports to car crashes. We'll explore how energy changes during collisions and the role of special points like the in determining collision outcomes.

Collisions of Extended Bodies in Two Dimensions

Collisions of extended bodies

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  • applies to collisions in two dimensions, where the total linear momentum before and after the collision remains constant, represented by the equation m1v1+m2v2=m1v1+m2v2m_1 \vec{v}_1 + m_2 \vec{v}_2 = m_1 \vec{v'}_1 + m_2 \vec{v'}_2
    • m1,m2m_1, m_2 represent the masses of the colliding objects (billiard balls)
    • v1,v2\vec{v}_1, \vec{v}_2 denote the initial velocities before the collision
    • v1,v2\vec{v'}_1, \vec{v'}_2 represent the final velocities after the collision
  • applies to collisions involving extended bodies, where the total before and after the collision remains constant, given by the equation I1ω1+I2ω2=I1ω1+I2ω2I_1 \omega_1 + I_2 \omega_2 = I_1 \omega'_1 + I_2 \omega'_2
    • I1,I2I_1, I_2 represent the moments of inertia of the colliding objects (spinning tops)
    • ω1,ω2\omega_1, \omega_2 denote the initial angular velocities before the collision
    • ω1,ω2\omega'_1, \omega'_2 represent the final angular velocities after the collision
  • J\vec{J} equals the change in linear momentum Δp\Delta \vec{p}, calculated using the equation J=Δp=m(vv)\vec{J} = \Delta \vec{p} = m (\vec{v'} - \vec{v}), where mm is the mass and v,v\vec{v}, \vec{v'} are the initial and final velocities
  • Change in angular momentum ΔL\Delta \vec{L} is determined by the cross product of the position vector r\vec{r} from the axis of rotation to the point of collision and the J\vec{J}, expressed as ΔL=r×J\Delta \vec{L} = \vec{r} \times \vec{J}
    • The magnitude of this change is related to the applied during the collision

Percussion point applications

  • , also known as the center of percussion, is the point on an extended body where an impulse can be applied without causing rotation
  • Located at a distance RR from the , calculated using the formula R=ImhR = \frac{I}{mh}, where II is the about the axis of rotation, mm is the mass of the object, and hh is the distance between the axis of rotation and the
  • Baseball bats have their percussion point located near the "," which minimizes vibrations and maximizes energy transfer to the ball upon impact
  • Tennis rackets have their percussion point located near the center of the strings, reducing twisting of the racket when hitting the ball
  • Golf clubs have their percussion point located on the clubface, helping achieve a straight shot without unwanted clubhead rotation

Energy changes in rotating collisions

  • KrK_r is calculated using the formula Kr=12Iω2K_r = \frac{1}{2} I \omega^2, where II is the and ω\omega is the
  • Change in ΔKr\Delta K_r is determined by the equation ΔKr=12I(ω2ω2)\Delta K_r = \frac{1}{2} I (\omega'^2 - \omega^2), where ω\omega and ω\omega' are the initial and final angular velocities
  • KlK_l is calculated using the formula Kl=12mv2K_l = \frac{1}{2} m v^2, where mm is the mass and vv is the linear velocity
  • Change in linear kinetic energy ΔKl\Delta K_l is determined by the equation ΔKl=12m(v2v2)\Delta K_l = \frac{1}{2} m (v'^2 - v^2), where vv and vv' are the initial and final linear velocities
  • Total change in kinetic energy ΔK\Delta K is the sum of the changes in rotational and linear kinetic energy, expressed as ΔK=ΔKr+ΔKl\Delta K = \Delta K_r + \Delta K_l
  • conserve total kinetic energy, while do not conserve total kinetic energy due to energy dissipation through deformation or heat (car crashes)
    • The characterizes the elasticity of a collision, ranging from 0 (perfectly inelastic) to 1 (perfectly elastic)

Additional considerations in extended body collisions

  • Center of mass plays a crucial role in analyzing collisions of extended bodies, as it represents the point where the entire mass of the object can be considered concentrated
  • between colliding surfaces can affect the outcome of a collision by introducing additional forces and energy dissipation
  • Angular momentum conservation becomes particularly important when dealing with rotating extended bodies, as it influences both linear and rotational motion after the collision

Key Terms to Review (25)

Angular momentum: Angular momentum is the rotational analog of linear momentum, representing the quantity of rotation of an object. It is a vector quantity given by the product of an object's moment of inertia and its angular velocity.
Angular Momentum: Angular momentum is a measure of the rotational motion of an object around a fixed axis. It describes the object's tendency to continue rotating and the amount of torque required to change its rotational state. This concept is fundamental in understanding the dynamics of rotating systems and is crucial in various areas of physics, from the motion of satellites to the behavior of subatomic particles.
Angular velocity: Angular velocity is the rate of change of the rotation angle with respect to time. It is usually measured in radians per second (rad/s).
Angular Velocity: Angular velocity is a measure of the rate of change of the angular position of an object rotating around a fixed axis or point. It describes the speed of rotational motion and is a vector quantity, indicating both the magnitude and direction of the rotation.
Center of mass: The center of mass is the point in a body or system of bodies where the entire mass can be considered to be concentrated for the purpose of analyzing translational motion. It is the average location of all the mass in a system.
Center of Mass: The center of mass is a point within an object or system of objects where the object's mass is concentrated. It is the point at which the object's weight can be considered to act, and it is the point around which the object's rotational motion is determined.
Center of Percussion: The center of percussion is a point on a rigid body, such as a bat or a club, where the impact of a collision results in no impulsive force or torque being applied to the point of rotation or pivot of the body. In other words, it is the point on the body where the impact causes the least amount of stress on the pivot point.
Coefficient of Restitution: The coefficient of restitution is a measure of the elasticity of a collision between two objects. It quantifies the ratio of the relative velocity of the objects after the collision to the relative velocity before the collision, and is used to determine the energy lost during the impact.
Conservation of Angular Momentum: Conservation of angular momentum is a fundamental principle in physics that states the total angular momentum of a closed system remains constant unless an external torque is applied. This principle governs the dynamics of rotational motion, the behavior of colliding extended bodies, and the unique properties of gyroscopic systems.
Conservation of Linear Momentum: Conservation of linear momentum is a fundamental principle in physics which states that the total linear momentum of a closed system remains constant unless an external force acts on the system. This means that the total momentum before an event, such as a collision, is equal to the total momentum after the event.
Elastic collisions: Elastic collisions are interactions between two or more bodies in which both momentum and kinetic energy are conserved. In these types of collisions, the objects bounce off each other without any loss of kinetic energy, making them ideal for studying fundamental principles of motion and energy transfer. Understanding elastic collisions is crucial for analyzing two-dimensional interactions and comprehending molecular behavior under varying conditions.
Friction: Friction is the resistive force that occurs when two surfaces interact, opposing the relative motion between them. It acts parallel to the surfaces in contact and can be either static or kinetic.
Impulse: Impulse is the product of the average force applied to an object and the time duration over which it is applied. It is also equal to the change in momentum of the object.
Impulse: Impulse is a vector quantity that represents the change in momentum experienced by an object over a given time interval. It is the product of the force acting on an object and the time interval over which that force is applied.
Inelastic collisions: Inelastic collisions are interactions between two or more objects where kinetic energy is not conserved, though momentum is conserved. In such collisions, the colliding objects may stick together or deform, leading to a loss of kinetic energy that is transformed into other forms of energy, like heat or sound. This behavior is crucial in understanding the dynamics of real-world interactions, especially when analyzing the effects of forces during collisions.
Law of conservation of angular momentum: The law of conservation of angular momentum states that if no external torque acts on a system, the total angular momentum of the system remains constant. This principle is fundamental in analyzing rotational motion and interactions.
Linear Kinetic Energy: Linear kinetic energy is the energy of motion possessed by an object due to its linear, or straight-line, movement. It is directly proportional to the object's mass and the square of its velocity, and represents the work required to accelerate the object to a given speed.
Moment of inertia: Moment of inertia is a measure of an object's resistance to changes in its rotational motion. It depends on both the mass of the object and how that mass is distributed relative to the axis of rotation.
Moment of Inertia: The moment of inertia is a measure of an object's resistance to rotational acceleration. It quantifies how an object's mass is distributed about its axis of rotation and determines the object's rotational dynamics, including angular acceleration, angular momentum, and rotational kinetic energy.
Percussion Point: The percussion point is the location on an extended body where the force of a collision is applied, which can significantly impact the rotational motion and overall dynamics of the collision. This term is particularly relevant in the context of collisions between extended bodies in two-dimensional scenarios.
Rotational kinetic energy: Rotational kinetic energy is the energy possessed by a rotating object due to its angular motion. It is given by the formula $KE_{rot} = \frac{1}{2}I\omega^2$, where $I$ is the moment of inertia and $\omega$ is the angular velocity.
Rotational Kinetic Energy: Rotational kinetic energy is the energy possessed by an object due to its rotational motion. It is the energy an object has by virtue of being in a state of rotation, and it depends on the object's rotational inertia and angular velocity.
SI unit of torque: The SI unit of torque is the newton-meter (Nm), which measures the rotational force applied to an object. Torque quantifies the tendency of a force to rotate an object about an axis.
Sweet Spot: The sweet spot refers to the optimal point or region where the desired effect or performance is maximized in a system or process. It is the point where various factors converge to produce the best possible outcome.
Torque: Torque is the rotational equivalent of force, representing the ability to cause an object to rotate about a specific axis or pivot point. It is the product of the force applied and the perpendicular distance between the axis of rotation and the line of action of the force, and it plays a crucial role in the study of rotational motion and equilibrium.
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