🫴Physical Science Unit 11 – Waves and Sound

Waves and sound are fundamental phenomena that shape our world. They transfer energy through various media, from ripples in water to electromagnetic radiation in space. Understanding their properties and behaviors is crucial for grasping many natural processes and technological applications. This unit explores wave types, characteristics, and interactions. It delves into sound waves, human hearing, and sound measurement. The content covers real-world applications, from ultrasound imaging to acoustic levitation, highlighting the importance of waves in science and technology.

What Are Waves?

  • Waves are disturbances that transfer energy through a medium without transferring matter
  • Waves can travel through various media such as water, air, and solid materials
  • Waves are created when a source of energy causes a disturbance in a medium
    • For example, dropping a pebble into a pond creates ripples (waves) on the water's surface
  • Waves are characterized by their amplitude, wavelength, frequency, and speed
  • Waves can be transverse or longitudinal depending on the direction of the disturbance relative to the direction of wave propagation
  • Waves follow the principle of superposition, meaning they can pass through each other without being disturbed
  • Waves can be reflected, refracted, or diffracted when they encounter boundaries or obstacles

Types of Waves

  • Mechanical waves require a medium to propagate and include water waves, sound waves, and seismic waves
    • These waves transfer energy through the medium by causing particles to oscillate
  • Electromagnetic waves do not require a medium and include light, radio waves, X-rays, and gamma rays
    • These waves are created by oscillating electric and magnetic fields and can travel through a vacuum
  • Transverse waves have particle motion perpendicular to the direction of wave propagation (e.g., light waves, water waves)
  • Longitudinal waves have particle motion parallel to the direction of wave propagation (e.g., sound waves, pressure waves)
  • Surface waves, such as water waves and seismic waves, travel along the boundary between two media
  • Standing waves occur when two identical waves traveling in opposite directions interfere, creating a stationary pattern (e.g., on a guitar string)

Wave Properties

  • Amplitude is the maximum displacement of a wave from its equilibrium position and determines the energy carried by the wave
  • Wavelength is the distance between two consecutive crests or troughs of a wave
    • Wavelength is typically represented by the Greek letter lambda (λ\lambda)
  • Frequency is the number of wave cycles that pass a fixed point per unit time, usually measured in hertz (Hz)
    • Frequency is inversely proportional to wavelength: f=vλf = \frac{v}{\lambda}, where ff is frequency, vv is wave speed, and λ\lambda is wavelength
  • Period is the time taken for one complete wave cycle to occur, measured in seconds (s)
    • Period is the reciprocal of frequency: T=1fT = \frac{1}{f}, where TT is period and ff is frequency
  • Wave speed is the distance a wave travels per unit time and depends on the properties of the medium
    • Wave speed is calculated using the equation: v=fλv = f\lambda, where vv is wave speed, ff is frequency, and λ\lambda is wavelength
  • Phase is the position of a point on a wave cycle relative to its origin

Sound Waves Explained

  • Sound waves are longitudinal mechanical waves that propagate through a medium by causing compression and rarefaction of particles
  • Sound waves are created by vibrating objects, such as vocal cords or musical instruments
  • The speed of sound depends on the medium and its properties (e.g., temperature, density, and elasticity)
    • In air at 20°C (68°F), the speed of sound is approximately 343 m/s (1,125 ft/s)
  • The human audible frequency range is typically between 20 Hz and 20,000 Hz
    • Frequencies below 20 Hz are called infrasound, while those above 20,000 Hz are called ultrasound
  • Sound waves with higher amplitudes are perceived as louder, while those with higher frequencies are perceived as higher-pitched
  • Sound waves can be reflected (echoes), refracted (when passing through different media), or diffracted (bending around obstacles)
  • The Doppler effect is the apparent change in frequency of a sound wave when the source or observer is moving relative to each other

How We Hear

  • The human ear consists of three main parts: the outer ear, middle ear, and inner ear
  • Sound waves are collected by the outer ear (pinna) and directed through the ear canal to the eardrum (tympanic membrane)
  • The eardrum vibrates in response to the sound waves, transmitting the vibrations to the three tiny bones (ossicles) in the middle ear: the malleus, incus, and stapes
  • The ossicles amplify the vibrations and transfer them to the oval window, which leads to the fluid-filled cochlea in the inner ear
  • The vibrations create waves in the cochlear fluid, causing the basilar membrane to ripple
    • Different frequencies stimulate different parts of the basilar membrane, allowing for frequency discrimination
  • Hair cells along the basilar membrane convert the mechanical vibrations into electrical signals that are sent via the auditory nerve to the brain for processing and interpretation

Measuring Sound

  • Sound intensity is the power carried by sound waves per unit area, measured in watts per square meter (W/m²)
  • Sound intensity level (SIL) is a logarithmic measure of sound intensity relative to a reference level, expressed in decibels (dB)
    • The reference level is typically the threshold of human hearing, which is 10⁻¹² W/m²
    • The formula for SIL is: SIL=10log10II0SIL = 10 \log_{10} \frac{I}{I_0}, where II is the sound intensity and I0I_0 is the reference intensity
  • The decibel scale is logarithmic, meaning a 10 dB increase represents a tenfold increase in sound intensity
    • A 3 dB increase represents a doubling of sound intensity
  • Sound pressure level (SPL) is another logarithmic measure of sound, comparing the root mean square (RMS) pressure of a sound to a reference pressure
    • The reference pressure is typically 20 µPa, which is the threshold of human hearing
  • Loudness is the subjective perception of sound intensity and depends on factors such as frequency, duration, and individual sensitivity

Wave Interactions

  • Reflection occurs when a wave encounters a boundary and bounces back, with the angle of incidence equal to the angle of reflection
    • Examples include echoes and the reflection of light by mirrors
  • Refraction is the bending of waves as they pass from one medium to another with a different speed
    • Refraction is caused by a change in the wave's speed and is governed by Snell's law: sinθ1v1=sinθ2v2\frac{\sin \theta_1}{v_1} = \frac{\sin \theta_2}{v_2}, where θ\theta is the angle and vv is the wave speed
  • Diffraction is the bending of waves around obstacles or through openings
    • The amount of diffraction depends on the wavelength and the size of the obstacle or opening
  • Interference occurs when two or more waves overlap, resulting in a new wave pattern
    • Constructive interference occurs when waves are in phase, resulting in an increased amplitude
    • Destructive interference occurs when waves are out of phase, resulting in a decreased amplitude
  • Resonance is the phenomenon where a system oscillates with greater amplitude at specific frequencies called resonant frequencies
    • Resonance can be observed in musical instruments, tuning forks, and the collapse of the Tacoma Narrows Bridge in 1940

Real-World Applications

  • Ultrasound imaging uses high-frequency sound waves to create images of internal body structures (e.g., during pregnancy)
  • Sonar (sound navigation and ranging) uses sound waves to detect and locate objects underwater, such as in submarine navigation and fish finders
  • Seismic waves, generated by earthquakes or artificial explosions, are used in geophysical exploration to map subsurface structures and locate oil and gas reserves
  • Noise-canceling headphones use destructive interference to reduce ambient noise by generating sound waves with the same amplitude but opposite phase
  • Acoustic design in architecture involves controlling sound reflection, absorption, and diffraction to optimize the acoustic properties of concert halls, recording studios, and other spaces
  • Doppler radar uses the Doppler effect to measure the velocity of moving objects, such as weather systems or speeding vehicles
  • Sonic and ultrasonic cleaning use high-frequency sound waves to remove dirt and contaminants from objects, such as jewelry and surgical instruments
  • Acoustic levitation uses standing waves to suspend small objects in mid-air, with potential applications in material processing and containerless experiments


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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.