🎲Game Theory and Business Decisions Unit 4 – Repeated Games: Fostering Cooperation
Repeated games model situations where players interact multiple times, allowing for cooperation and trust-building. These games are crucial in understanding long-term relationships in business, politics, and social settings. Players can develop strategies that foster cooperation, even when short-term incentives favor defection.
Key concepts in repeated games include discount factors, trigger strategies, and reputation effects. The Folk Theorem suggests that cooperation can be sustained if players value future payoffs. Famous strategies like tit-for-tat have proven effective in promoting cooperation, while real-world applications demonstrate the importance of repeated interactions in various domains.
Repeated games involve players interacting with each other multiple times over a period of time
Players have the opportunity to observe and respond to each other's actions in previous rounds
Repeated interactions allow for the possibility of cooperation, even in situations where defection is the dominant strategy in a one-shot game
Players can establish reputations and build trust through their actions in repeated games
The number of repetitions can be finite (known endpoint) or infinite (unknown or indefinite endpoint)
Repeated games are often used to model long-term relationships, such as business partnerships, international relations, and social interactions
The outcome of a repeated game depends on the players' strategies, which can be influenced by factors such as trust, reciprocity, and the shadow of the future
Key Concepts in Repeated Games
Discount factor (δ) represents the weight players assign to future payoffs relative to present payoffs
A higher discount factor indicates a greater value placed on future outcomes
Discount factors close to 1 suggest a long-term orientation, while discount factors close to 0 indicate a focus on short-term gains
Trigger strategies involve players cooperating until one player defects, at which point all players switch to punishment mode
Grim trigger strategy: players cooperate until a defection occurs, then permanently switch to defection
Tit-for-tat strategy: players start with cooperation and then mirror the opponent's previous action
Nash equilibrium in repeated games can differ from the equilibrium in one-shot games due to the possibility of cooperation
Subgame perfect equilibrium requires that players' strategies constitute a Nash equilibrium in every subgame of the repeated game
Reputation effects can influence players' behavior, as they may seek to establish a cooperative reputation to encourage future cooperation
Signaling involves players using their actions to convey information about their intentions or type
Strategies for Cooperation
Tit-for-tat (TFT) is a simple yet effective strategy that promotes cooperation
Players start by cooperating and then mirror the opponent's previous action
TFT is forgiving (returns to cooperation after a defection is reciprocated) and retaliatory (punishes defections)
Grim trigger strategy involves players cooperating until a defection occurs, then permanently switching to defection
This strategy can deter defections but may lead to suboptimal outcomes if a defection occurs accidentally or due to noise
Pavlov (win-stay, lose-shift) strategy involves players repeating their previous action if it led to a favorable outcome and switching actions otherwise
Generous tit-for-tat (GTFT) is a variant of TFT that forgives defections with a certain probability, allowing for the restoration of cooperation
Gradual strategies, such as tit-for-two-tats (TF2T), are more forgiving and can help maintain cooperation in the presence of noise or mistakes
Reward and punishment strategies involve players offering incentives for cooperation and imposing costs for defection
The Folk Theorem
The Folk Theorem states that any feasible and individually rational payoff can be sustained as a Nash equilibrium in an infinitely repeated game with sufficiently patient players
Feasible payoffs are those that can be obtained through some combination of players' actions
Individually rational payoffs are those that exceed the minimax payoff (the lowest payoff a player can guarantee themselves)
The Folk Theorem implies that cooperation can be sustained in repeated games if players are patient enough (i.e., have a high discount factor)
Intuitively, players are more likely to cooperate if they value future payoffs and the long-term benefits of cooperation
The Folk Theorem does not specify which equilibrium will be played, as there may be multiple equilibria that satisfy the conditions
The Folk Theorem highlights the importance of the shadow of the future in promoting cooperation
Tit-for-Tat and Other Famous Strategies
Tit-for-tat (TFT) has been successful in various tournaments and simulations, demonstrating its effectiveness in promoting cooperation
TFT won Axelrod's famous prisoner's dilemma tournament, which involved competing against other submitted strategies
TFT performs well against a wide range of strategies and is robust to noise and mistakes
Grim trigger strategy is a simple and effective deterrent against defections but can lead to suboptimal outcomes if a defection occurs
The threat of permanent defection can be credible if players have a high discount factor and value future payoffs
Pavlov (win-stay, lose-shift) strategy has been shown to outperform TFT in certain environments, particularly when there is noise or uncertainty
Generous tit-for-tat (GTFT) can help restore cooperation after a defection and is more resilient to noise than standard TFT
Tit-for-two-tats (TF2T) and other gradual strategies are more forgiving and can maintain cooperation in the presence of occasional defections
Zero-determinant strategies allow players to unilaterally set the opponent's payoff, but their effectiveness depends on the specific game and conditions
Real-World Applications
Repeated interactions are common in business relationships, such as supplier-buyer partnerships and joint ventures
Companies can foster cooperation by establishing long-term contracts, investing in relationship-specific assets, and building trust
Reputation effects can incentivize firms to cooperate, as a reputation for trustworthiness can attract future business partners
International relations often involve repeated interactions between countries, such as trade agreements, environmental treaties, and military alliances
Countries can use trigger strategies and sanctions to enforce cooperation and deter defections
International institutions, such as the United Nations and World Trade Organization, can facilitate cooperation by providing a framework for repeated interactions
Social norms and conventions can emerge through repeated interactions in social settings
Individuals may cooperate to maintain a positive reputation within their social network
Repeated interactions can lead to the development of trust and reciprocity, which can support cooperative behavior
Challenges and Limitations
Bounded rationality and cognitive limitations can prevent players from accurately assessing the long-term consequences of their actions
Players may focus on short-term gains and fail to fully consider the impact of their decisions on future interactions
Uncertainty and incomplete information can hinder cooperation, as players may be unsure about the other players' intentions or payoffs
Noisy environments, where actions or payoffs are subject to random disturbances, can disrupt cooperation and lead to unintended defections
Coordination problems can arise when there are multiple equilibria, and players may have difficulty agreeing on which equilibrium to play
The Folk Theorem assumes an infinite or indefinite time horizon, which may not always be realistic in practical situations
In finitely repeated games, cooperation can unravel through backward induction, as players anticipate the end of the game
Power asymmetries and unequal bargaining positions can limit the ability of some players to enforce cooperation or punish defections
Advanced Topics in Repeated Games
Stochastic games involve players interacting in an environment where the game structure or payoffs can change over time based on a probability distribution
Players must adapt their strategies to the changing conditions and consider the long-term implications of their actions
Repeated games with imperfect monitoring involve situations where players cannot perfectly observe each other's actions or payoffs
Players must rely on noisy signals or public correlating devices to coordinate their actions and sustain cooperation
Evolutionary game theory explores how strategies evolve over time in a population of players through processes of selection and mutation
Strategies that perform well against the current population are more likely to be adopted, leading to dynamic changes in the prevalence of different strategies
Repeated games with incomplete information involve players having private information about their own payoffs or types
Players may engage in signaling or reputation-building to convey information and facilitate cooperation
Higher-order beliefs and recursive reasoning can influence players' strategies in repeated games
Players may consider not only their own beliefs but also their beliefs about the other players' beliefs, leading to more complex strategic considerations