Graph Theory is a branch of mathematics that studies relationships between objects using vertices and edges. It provides a powerful framework for analyzing complex networks in fields like computer science, social sciences, and biology.
This unit covers key concepts, types of graphs, and common problems in Graph Theory. You'll learn about algorithms for solving graph-related issues and explore real-world applications of these mathematical structures.
Branch of mathematics that studies graphs, which are mathematical structures used to model pairwise relations between objects
Graphs consist of vertices (also called nodes) which are connected by edges (also called links or lines)
Provides a way to represent and analyze complex networks and relationships in various fields (social networks, computer networks, transportation networks)
Offers a framework for solving problems involving connectivity, optimization, and flow in networks
Has applications in computer science, engineering, biology, social sciences, and many other areas
Enables the study of properties and characteristics of graphs (connectivity, cycles, paths, degree, centrality)
Allows for the development of algorithms and techniques to solve graph-related problems (shortest path, minimum spanning tree, network flow)
Key Concepts and Definitions
Vertex (node): A fundamental unit of a graph representing an object or entity
Edge (link or line): A connection between two vertices representing a relationship or interaction
Adjacency: Two vertices are adjacent if they are connected by an edge
Path: A sequence of vertices connected by edges, where no vertex is repeated
Cycle: A path that starts and ends at the same vertex
Degree: The number of edges incident to a vertex
In-degree: The number of incoming edges to a vertex (in directed graphs)
Out-degree: The number of outgoing edges from a vertex (in directed graphs)
Subgraph: A graph formed from a subset of vertices and edges of the original graph
Connectivity: A graph is connected if there is a path between every pair of vertices
Component: A maximal connected subgraph of a graph
Clique: A complete subgraph where every pair of vertices is connected by an edge
Types of Graphs
Undirected graph: Edges have no direction or orientation (friendship network)
Directed graph (digraph): Edges have a direction or orientation (web page links)
Weighted graph: Edges have associated weights or costs (road network with distances)
Complete graph: Every pair of vertices is connected by an edge
Bipartite graph: Vertices can be divided into two disjoint sets such that every edge connects a vertex in one set to a vertex in the other set (student-course enrollment)
Tree: A connected acyclic undirected graph (hierarchical structure)
Rooted tree: A tree with a designated root vertex and parent-child relationships
Planar graph: A graph that can be drawn on a plane without any edge crossings (map of countries)
Graph Properties and Characteristics
Order: The number of vertices in a graph
Size: The number of edges in a graph
Density: The ratio of the number of edges to the maximum possible number of edges
Diameter: The maximum shortest path distance between any pair of vertices
Radius: The minimum eccentricity of any vertex, where eccentricity is the maximum distance from a vertex to any other vertex
Centrality measures: Metrics that determine the importance or influence of vertices in a graph
Degree centrality: Based on the number of edges incident to a vertex
Closeness centrality: Based on the average shortest path distance from a vertex to all other vertices
Betweenness centrality: Based on the number of shortest paths passing through a vertex
Clustering coefficient: A measure of the tendency of vertices to cluster together
Chromatic number: The minimum number of colors needed to color the vertices such that no adjacent vertices have the same color
Common Graph Problems
Shortest path problem: Finding the path with the minimum total weight between two vertices (Dijkstra's algorithm, Bellman-Ford algorithm)
Minimum spanning tree (MST) problem: Finding a tree that connects all vertices with the minimum total edge weight (Kruskal's algorithm, Prim's algorithm)
Network flow problem: Finding the maximum flow that can be sent from a source vertex to a sink vertex through a network with edge capacities (Ford-Fulkerson algorithm)
Traveling salesman problem (TSP): Finding the shortest possible route that visits each vertex exactly once and returns to the starting vertex (NP-hard problem)
Graph coloring problem: Assigning colors to vertices such that no adjacent vertices have the same color (used in scheduling and resource allocation)
Vertex cover problem: Finding the smallest set of vertices such that every edge is incident to at least one vertex in the set (used in network security and facility location)
Independent set problem: Finding the largest set of vertices such that no two vertices in the set are adjacent (used in coding theory and scheduling)
Algorithms and Techniques
Breadth-first search (BFS): Traversing a graph level by level, exploring all neighbors of a vertex before moving to the next level (used for shortest path in unweighted graphs)
Depth-first search (DFS): Traversing a graph by exploring as far as possible along each branch before backtracking (used for cycle detection and connectivity)
Dijkstra's algorithm: Finding the shortest path from a single source vertex to all other vertices in a weighted graph with non-negative edge weights
Bellman-Ford algorithm: Finding the shortest path from a single source vertex to all other vertices in a weighted graph, allowing for negative edge weights
Floyd-Warshall algorithm: Finding the shortest path between all pairs of vertices in a weighted graph
Kruskal's algorithm: Finding the minimum spanning tree of a weighted undirected graph by adding edges in increasing order of weight, avoiding cycles
Prim's algorithm: Finding the minimum spanning tree of a weighted undirected graph by starting with a single vertex and adding the nearest vertex at each step
Ford-Fulkerson algorithm: Finding the maximum flow in a network by iteratively finding augmenting paths and updating the residual graph
Topological sorting: Ordering the vertices of a directed acyclic graph (DAG) such that for every directed edge (u,v), vertex u comes before vertex v in the ordering
Real-World Applications
Social network analysis: Studying the structure and dynamics of social relationships (friendship networks, collaboration networks)
Computer networks: Designing and optimizing network topologies, routing protocols, and resource allocation (Internet, wireless networks)
Transportation networks: Planning and managing transportation systems (road networks, airline networks, public transit)
Recommendation systems: Suggesting items or products based on user preferences and item similarities (e-commerce, movie recommendations)
Web search engines: Ranking web pages based on their importance and relevance (PageRank algorithm)
Resource allocation: Assigning resources to tasks or agents efficiently (job scheduling, facility location)
Epidemiology: Modeling the spread of diseases and identifying key individuals for targeted interventions (contact networks)
Practice Problems and Examples
Given a weighted undirected graph, find the shortest path between two vertices using Dijkstra's algorithm.
Determine the minimum spanning tree of a weighted undirected graph using Kruskal's algorithm.
Find the maximum flow in a network from a source vertex to a sink vertex using the Ford-Fulkerson algorithm.
Check if a given undirected graph is bipartite using breadth-first search (BFS).
Color the vertices of a graph using the minimum number of colors such that no adjacent vertices have the same color (graph coloring problem).
Find the strongly connected components of a directed graph using Kosaraju's algorithm.
Determine the shortest path between all pairs of vertices in a weighted graph using the Floyd-Warshall algorithm.
Solve the traveling salesman problem (TSP) for a given set of cities and their pairwise distances using a heuristic approach (nearest neighbor algorithm).