Engineering Mechanics – Dynamics

🏎️Engineering Mechanics – Dynamics Unit 8 – 3D Dynamics in Engineering Mechanics

Three-dimensional dynamics expands on 2D concepts, analyzing motion and forces in space. It covers particles and rigid bodies, using vectors to describe position, velocity, and acceleration. Newton's laws, work-energy principles, and momentum concepts form the foundation for understanding 3D motion. Coordinate systems and reference frames are crucial in 3D dynamics. Cartesian, cylindrical, and spherical coordinates are used, along with transformation matrices and Euler angles. Kinematics and kinetics of particles and rigid bodies are explored, considering translation, rotation, and their combined effects.

Key Concepts and Terminology

  • 3D dynamics involves the study of motion and forces acting on particles and rigid bodies in three-dimensional space
  • Particles are considered as point masses with no size or shape, while rigid bodies have a fixed shape and size
  • Position, velocity, and acceleration vectors describe the motion of particles and rigid bodies in 3D space
  • Forces and moments act on particles and rigid bodies, causing them to move or rotate
  • Newton's laws of motion (First, Second, and Third laws) form the foundation for analyzing the motion and forces in 3D dynamics
  • Work, energy, and power concepts are used to analyze the motion and forces in 3D dynamics
    • Work is the product of force and displacement in the direction of the force
    • Energy can be in the form of kinetic energy (energy of motion) or potential energy (energy due to position or configuration)
    • Power is the rate of doing work or transferring energy
  • Momentum and impulse are important concepts in 3D dynamics
    • Linear momentum is the product of mass and velocity
    • Angular momentum is the product of moment of inertia and angular velocity
    • Impulse is the product of force and time, causing a change in momentum

Coordinate Systems and Reference Frames

  • Cartesian coordinate system (x, y, z) is commonly used to describe the position and orientation of particles and rigid bodies in 3D space
  • Cylindrical coordinate system (r, θ, z) is useful for problems with axial symmetry or rotation about a fixed axis
  • Spherical coordinate system (ρ, θ, φ) is used for problems with spherical symmetry or motion in three dimensions
  • Reference frames can be fixed (inertial) or moving (non-inertial) relative to each other
  • Inertial reference frames are those in which Newton's laws of motion are valid without any fictitious forces
  • Non-inertial reference frames are accelerating or rotating relative to an inertial frame, and fictitious forces (Coriolis, centrifugal) must be considered
  • Transformation matrices are used to convert vectors and coordinates between different reference frames
  • Euler angles (roll, pitch, yaw) describe the orientation of a rigid body relative to a fixed reference frame

Kinematics of Particles in 3D

  • Kinematics is the study of motion without considering the forces causing the motion
  • Position vector r(t)\vec{r}(t) describes the location of a particle in 3D space as a function of time
  • Velocity vector v(t)\vec{v}(t) is the first time derivative of the position vector, representing the rate of change of position
  • Acceleration vector a(t)\vec{a}(t) is the second time derivative of the position vector or the first time derivative of the velocity vector
  • Trajectory is the path followed by a particle in 3D space, described by the position vector as a function of time
  • Relative motion analysis is used when particles move relative to each other or to different reference frames
    • Relative position, velocity, and acceleration vectors are determined using vector addition or subtraction
  • Projectile motion is a special case of 3D particle kinematics, where a particle is launched with an initial velocity and follows a parabolic trajectory under the influence of gravity

Kinetics of Particles in 3D

  • Kinetics is the study of motion considering the forces causing the motion
  • Newton's Second Law F=ma\vec{F} = m\vec{a} relates the net force acting on a particle to its mass and acceleration
  • Free body diagrams are used to identify and visualize all the forces acting on a particle
  • Equations of motion are derived by applying Newton's Second Law in each coordinate direction (x, y, z)
  • Friction forces (static, kinetic) oppose the relative motion between surfaces in contact
  • Drag forces (air resistance, fluid drag) oppose the motion of a particle through a fluid medium
  • Constraint forces (normal, tension, reaction) maintain the prescribed motion or trajectory of a particle
  • Work-energy principle states that the net work done by all the forces acting on a particle equals the change in its kinetic energy
  • Conservation of energy principle applies when the total energy (kinetic + potential) of a particle remains constant in the absence of non-conservative forces
  • Impulse-momentum principle relates the net impulse applied to a particle to the change in its linear momentum

Kinematics of Rigid Bodies in 3D

  • Rigid body motion in 3D involves both translation and rotation
  • Translation is described by the motion of the center of mass (COM) of the rigid body
  • Rotation is described by the angular velocity vector ω\vec{\omega} and angular acceleration vector α\vec{\alpha}
  • Rotation matrices (direction cosine matrices) are used to describe the orientation of a rigid body relative to a fixed reference frame
  • Euler angles (roll, pitch, yaw) or quaternions are used to parameterize the rotation matrices and avoid singularities
  • Angular velocity vector ω\vec{\omega} is related to the time derivatives of the Euler angles or quaternions
  • Instantaneous axis of rotation is the direction of the angular velocity vector at a given instant
  • Velocity and acceleration of any point on a rigid body can be determined using the velocity and acceleration of a reference point (e.g., COM) and the angular velocity and acceleration of the body
    • vP=vref+ω×rP/ref\vec{v}_P = \vec{v}_{ref} + \vec{\omega} \times \vec{r}_{P/ref}
    • aP=aref+α×rP/ref+ω×(ω×rP/ref)\vec{a}_P = \vec{a}_{ref} + \vec{\alpha} \times \vec{r}_{P/ref} + \vec{\omega} \times (\vec{\omega} \times \vec{r}_{P/ref})

Kinetics of Rigid Bodies in 3D

  • Newton-Euler equations describe the translational and rotational motion of a rigid body under the action of external forces and moments
    • F=maCOM\vec{F} = m\vec{a}_{COM} (translational motion)
    • MCOM=ICOMα+ω×(ICOMω)\vec{M}_{COM} = I_{COM} \vec{\alpha} + \vec{\omega} \times (I_{COM} \vec{\omega}) (rotational motion)
  • Inertia tensor ICOMI_{COM} is a 3x3 matrix that relates the angular velocity to the angular momentum of a rigid body about its COM
  • Principal axes of inertia are the eigenvectors of the inertia tensor, along which the products of inertia are zero
  • Moments of inertia Ixx,Iyy,IzzI_{xx}, I_{yy}, I_{zz} are the diagonal elements of the inertia tensor, representing the resistance to rotation about each principal axis
  • Products of inertia Ixy,Iyz,IxzI_{xy}, I_{yz}, I_{xz} are the off-diagonal elements of the inertia tensor, representing the coupling between rotations about different axes
  • Parallel axis theorem is used to transfer moments and products of inertia from one point to another
  • Work-energy principle for rigid bodies includes both translational and rotational kinetic energy terms
  • Conservation of angular momentum applies when the net external moment acting on a rigid body is zero

Energy and Momentum Methods in 3D

  • Work-energy principle states that the net work done by all the forces acting on a system equals the change in its total kinetic energy (translational + rotational)
  • Potential energy (gravitational, elastic) is the energy stored in a system due to its position or configuration
  • Conservation of mechanical energy applies when the total energy (kinetic + potential) of a system remains constant in the absence of non-conservative forces
  • Power is the rate of doing work or transferring energy, given by the dot product of force and velocity vectors or moment and angular velocity vectors
  • Linear momentum p=mv\vec{p} = m\vec{v} is a vector quantity representing the product of mass and velocity
  • Angular momentum L=Iω\vec{L} = I \vec{\omega} is a vector quantity representing the product of moment of inertia and angular velocity
  • Conservation of linear momentum applies when the net external force acting on a system is zero
  • Conservation of angular momentum applies when the net external moment acting on a system is zero
  • Impulse-momentum principle relates the net impulse (force × time) to the change in linear momentum, and the net angular impulse (moment × time) to the change in angular momentum
  • Collisions (elastic, inelastic) involve the exchange of momentum and energy between colliding bodies, subject to conservation laws

Practical Applications and Problem-Solving Techniques

  • Identify the system of interest (particle, rigid body, or system of particles/bodies) and the relevant coordinate system or reference frame
  • Draw free body diagrams and kinetic diagrams to visualize the forces, moments, velocities, and accelerations acting on the system
  • Determine the knowns and unknowns in the problem, and identify the appropriate equations or principles to solve for the unknowns
  • Apply Newton's laws, work-energy principle, or impulse-momentum principle to set up the equations of motion or conservation laws
  • Use vector algebra and calculus to solve the equations, taking into account initial conditions and constraints
  • Verify the results by checking units, signs, and orders of magnitude, and by considering special cases or limiting conditions
  • Interpret the results physically and discuss their implications for the system's behavior or performance
  • Consider simplifying assumptions or approximations (e.g., small angles, negligible friction) when appropriate, and evaluate their validity
  • Use numerical methods or software tools (e.g., MATLAB, Python) for complex problems involving coupled equations or non-linearities
  • Develop intuition and physical insight by studying various examples and applications, such as:
    • Projectile motion (sports, ballistics)
    • Orbital motion (satellites, planets)
    • Gyroscopic motion (spinning tops, spacecraft attitude control)
    • Collisions (billiards, particle colliders)
    • Vibrations (machines, structures)


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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.