Engineering Mechanics – Dynamics

🏎️Engineering Mechanics – Dynamics Unit 2 – Kinetics of Particles in Engineering Mechanics

Kinetics of Particles in Engineering Mechanics builds on kinematics, focusing on forces and their effects on motion. It covers Newton's laws, work, energy, power, impulse, and momentum, providing tools to analyze and predict particle behavior under various forces. This unit connects fundamental physics principles to real-world engineering applications. Students learn to solve complex problems involving particle dynamics, energy transfer, and collisions, developing critical skills for designing and analyzing mechanical systems.

Key Concepts and Definitions

  • Particle a body with a mass but negligible size and shape, treated as a point
  • Kinematics the study of motion without considering the forces causing it, focusing on position, velocity, and acceleration
  • Dynamics the study of forces and their effects on motion, building upon kinematics
  • Inertia the resistance of an object to changes in its motion, related to its mass
  • Force a push or pull acting on an object, causing it to accelerate if unbalanced
    • Contact forces (friction, normal force) result from direct contact between objects
    • Action-at-a-distance forces (gravity, electromagnetism) act without direct contact
  • Momentum the product of an object's mass and velocity, a vector quantity
  • Work the product of force and displacement, a scalar quantity measuring energy transfer
  • Energy the capacity to do work, existing in various forms (kinetic, potential, thermal)
    • Kinetic energy 12mv2\frac{1}{2}mv^2, energy of motion
    • Potential energy energy due to position or configuration (gravitational, elastic)

Kinematics of Particles

  • Position the location of a particle in space, typically described using Cartesian coordinates (x,y,z)(x, y, z)
  • Displacement the change in position of a particle, a vector quantity
  • Velocity the rate of change of position with respect to time, the first derivative of position v=drdt\vec{v} = \frac{d\vec{r}}{dt}
    • Average velocity vavg=ΔrΔt\vec{v}_{avg} = \frac{\Delta\vec{r}}{\Delta t}, the displacement divided by the time interval
    • Instantaneous velocity v=limΔt0ΔrΔt\vec{v} = \lim_{\Delta t \to 0} \frac{\Delta\vec{r}}{\Delta t}, the velocity at a specific instant in time
  • Acceleration the rate of change of velocity with respect to time, the second derivative of position a=dvdt\vec{a} = \frac{d\vec{v}}{dt}
    • Average acceleration aavg=ΔvΔt\vec{a}_{avg} = \frac{\Delta\vec{v}}{\Delta t}, the change in velocity divided by the time interval
    • Instantaneous acceleration a=limΔt0ΔvΔt\vec{a} = \lim_{\Delta t \to 0} \frac{\Delta\vec{v}}{\Delta t}, the acceleration at a specific instant in time
  • Kinematic equations a set of equations describing the motion of a particle under constant acceleration
    • v=v0+at\vec{v} = \vec{v}_0 + \vec{a}t
    • r=r0+v0t+12at2\vec{r} = \vec{r}_0 + \vec{v}_0t + \frac{1}{2}\vec{a}t^2
    • v2=v02+2a(rr0)\vec{v}^2 = \vec{v}_0^2 + 2\vec{a} \cdot (\vec{r} - \vec{r}_0)

Newton's Laws and Particle Dynamics

  • Newton's first law an object at rest stays at rest, and an object in motion stays in motion with constant velocity, unless acted upon by an unbalanced force
  • Newton's second law the acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass F=ma\vec{F} = m\vec{a}
  • Newton's third law for every action (force), there is an equal and opposite reaction (force)
  • Free body diagram a graphical representation of all the forces acting on an object, used to analyze the net force
  • Friction a force that opposes the relative motion between two surfaces in contact
    • Static friction fsμsNf_s \leq \mu_s N, the force preventing an object from starting to move
    • Kinetic friction fk=μkNf_k = \mu_k N, the force opposing the motion of an object sliding on a surface
  • Tension the force transmitted through a rope, string, or cable pulling on an object
  • Normal force the force exerted by a surface on an object in contact with it, perpendicular to the surface

Work, Energy, and Power

  • Work the product of force and displacement in the direction of the force W=FdW = \vec{F} \cdot \vec{d}
    • Positive work done by a force in the same direction as the displacement
    • Negative work done by a force opposite to the direction of displacement
  • Work-energy theorem the net work done on an object equals the change in its kinetic energy Wnet=ΔKEW_{net} = \Delta KE
  • Conservative force a force for which the work done is independent of the path taken (gravity, spring force)
    • Potential energy associated with conservative forces, ΔPE=Wcons\Delta PE = -W_{cons}
  • Non-conservative force a force for which the work done depends on the path taken (friction, air resistance)
  • Conservation of energy the total energy of a closed system remains constant, energy cannot be created or destroyed, only converted between forms
  • Power the rate at which work is done or energy is transferred P=dWdt=FvP = \frac{dW}{dt} = \vec{F} \cdot \vec{v}
    • Average power Pavg=WΔtP_{avg} = \frac{W}{\Delta t}, the total work divided by the time interval
    • Instantaneous power P=limΔt0ΔWΔtP = \lim_{\Delta t \to 0} \frac{\Delta W}{\Delta t}, the power at a specific instant in time

Impulse and Momentum

  • Impulse the product of force and time, equal to the change in momentum J=FΔt=Δp\vec{J} = \vec{F}\Delta t = \Delta\vec{p}
  • Conservation of momentum the total momentum of a closed system remains constant, momentum is neither created nor destroyed, only transferred between objects
    • Elastic collision a collision in which both momentum and kinetic energy are conserved
    • Inelastic collision a collision in which momentum is conserved but kinetic energy is not, some energy is converted to other forms (heat, deformation)
  • Coefficient of restitution a measure of the elasticity of a collision, the ratio of the final to initial relative velocities e=v2fv1fv2iv1ie = -\frac{v_{2f} - v_{1f}}{v_{2i} - v_{1i}}
    • Perfectly elastic collision e=1e = 1, kinetic energy is conserved
    • Perfectly inelastic collision e=0e = 0, objects stick together after the collision
  • Center of mass the point at which the entire mass of a system can be considered to be concentrated rcm=mirimi\vec{r}_{cm} = \frac{\sum m_i\vec{r}_i}{\sum m_i}
  • Rocket equation describes the motion of a rocket, based on the conservation of momentum Δv=velnm0mf\Delta v = v_e \ln \frac{m_0}{m_f}

Relative Motion and Moving Reference Frames

  • Relative position the position of one object with respect to another, rA/B=rArB\vec{r}_{A/B} = \vec{r}_A - \vec{r}_B
  • Relative velocity the velocity of one object with respect to another, vA/B=vAvB\vec{v}_{A/B} = \vec{v}_A - \vec{v}_B
  • Relative acceleration the acceleration of one object with respect to another, aA/B=aAaB\vec{a}_{A/B} = \vec{a}_A - \vec{a}_B
  • Galilean transformation equations relating position, velocity, and acceleration between two reference frames moving with constant relative velocity
    • r=rvframet\vec{r}' = \vec{r} - \vec{v}_{frame}t
    • v=vvframe\vec{v}' = \vec{v} - \vec{v}_{frame}
    • a=a\vec{a}' = \vec{a}
  • Coriolis acceleration an apparent acceleration experienced by an object moving in a rotating reference frame acor=2ω×v\vec{a}_{cor} = -2\vec{\omega} \times \vec{v}'
  • Centrifugal acceleration an apparent acceleration directed away from the axis of rotation in a rotating reference frame acf=ω×(ω×r)\vec{a}_{cf} = -\vec{\omega} \times (\vec{\omega} \times \vec{r}')

Applications and Problem-Solving Strategies

  • Identify the system and draw a free body diagram showing all the forces acting on the object(s) of interest
  • Determine the known and unknown quantities, and choose appropriate coordinate axes
  • Apply Newton's second law F=ma\vec{F} = m\vec{a} to relate the forces to the acceleration
  • Use kinematic equations to relate position, velocity, and acceleration
  • Apply the work-energy theorem Wnet=ΔKEW_{net} = \Delta KE or conservation of energy to solve for unknown quantities
  • Apply the impulse-momentum theorem J=Δp\vec{J} = \Delta\vec{p} or conservation of momentum to solve for unknown quantities
  • For relative motion problems, choose appropriate reference frames and apply Galilean transformations or consider Coriolis and centrifugal accelerations if necessary
  • Check the units and reasonableness of the answer, and consider any limiting cases or special conditions

Advanced Topics and Extensions

  • Angular kinematics and dynamics extending the concepts of linear motion to rotational motion, considering angular position, velocity, acceleration, and torque
  • Rigid body dynamics analyzing the motion of extended objects, considering both translation and rotation
  • Lagrangian mechanics an alternative formulation of mechanics based on the principle of least action, using generalized coordinates and energies
  • Hamiltonian mechanics a reformulation of Lagrangian mechanics using generalized momenta and Hamilton's equations
  • Variational principles the principle of least action and Hamilton's principle, which state that the path followed by a system minimizes a certain functional (action)
  • Noninertial reference frames reference frames that are accelerating or rotating, requiring the inclusion of fictitious forces (Coriolis, centrifugal)
  • Relativistic mechanics the extension of Newtonian mechanics to high-speed motion, considering the effects of special relativity (time dilation, length contraction, mass-energy equivalence)
  • Continuum mechanics the study of the mechanics of continuous media, such as fluids and deformable solids, using concepts like stress, strain, and constitutive relations


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© 2024 Fiveable Inc. All rights reserved.
AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.
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