📡Systems Approach to Computer Networks Unit 4 – Delay and Loss in Packet Networks

Delay and loss in packet networks are crucial factors affecting network performance and user experience. These concepts encompass various types of delays, causes of packet loss, and their impact on different applications and protocols. Understanding delay and loss is essential for network engineers and administrators to design, optimize, and troubleshoot networks effectively. This knowledge enables the implementation of congestion control mechanisms and quality of service strategies to improve overall network performance and reliability.

Key Concepts

  • Delay refers to the time it takes for a packet to travel from its source to its destination across a network
  • Loss occurs when packets fail to reach their intended destination due to various factors such as congestion or link failures
  • Latency is the total time it takes for a packet to be transmitted, propagated, processed, and received
  • Bandwidth is the maximum rate at which data can be transmitted over a network link and affects the overall delay
  • Throughput represents the actual rate at which data is successfully transmitted and received over a network
  • Jitter is the variation in delay between packets arriving at their destination which can impact real-time applications
  • Quality of Service (QoS) refers to the ability of a network to provide different levels of service to different types of traffic
    • Prioritizes certain types of traffic (voice, video) over others (file transfers) to minimize delay and loss for critical applications

Causes of Delay and Loss

  • Limited bandwidth on network links leads to congestion when traffic exceeds the available capacity
  • Queuing delay occurs when packets are temporarily stored in buffers at network devices while waiting to be transmitted
  • Propagation delay is the time it takes for a signal to travel from the sender to the receiver over a physical medium (copper wire, fiber optic cable)
  • Processing delay happens as network devices (routers, switches) examine packet headers and determine where to forward them
  • Transmission delay is the time required to push all the bits of a packet onto the link at the available bandwidth
  • Packet loss can result from congestion when buffers at network devices become full and start dropping packets
  • Link failures due to physical damage, hardware malfunctions, or configuration errors can cause packets to be lost in transit
    • Redundant paths and fault-tolerant designs help mitigate the impact of link failures on packet loss

Types of Network Delay

  • End-to-end delay is the total time it takes for a packet to travel from its source to its destination across the network
  • Queuing delay occurs when packets are temporarily stored in buffers at network devices while waiting to be transmitted
    • Influenced by factors such as link bandwidth, traffic load, and queuing disciplines (FIFO, priority queuing)
  • Propagation delay is the time it takes for a signal to travel from the sender to the receiver over a physical medium
    • Depends on the distance between the sender and receiver and the propagation speed of the medium (copper wire, fiber optic cable)
  • Processing delay happens as network devices examine packet headers and determine where to forward them
    • Affected by the processing power and efficiency of the network devices (routers, switches)
  • Transmission delay is the time required to push all the bits of a packet onto the link at the available bandwidth
    • Calculated as the packet size divided by the link bandwidth (delay=packet_sizebandwidthdelay = \frac{packet\_size}{bandwidth})
  • Serialization delay is the time it takes to convert a packet from parallel to serial format for transmission over a link
    • Becomes significant for high-bandwidth links and large packet sizes

Measuring Network Delay

  • Round-trip time (RTT) is the time it takes for a packet to travel from a sender to a receiver and back again
    • Measured using tools like
      ping
      which sends an ICMP echo request and waits for an echo reply
  • One-way delay (OWD) is the time it takes for a packet to travel from a sender to a receiver in one direction
    • More challenging to measure accurately due to clock synchronization issues between the sender and receiver
  • Delay variation or jitter is the difference in delay between successive packets in a flow
    • Important for real-time applications (voice, video) that require consistent packet arrival times
  • Network Time Protocol (NTP) helps synchronize clocks across devices in a network to enable accurate delay measurements
  • Passive measurement techniques involve observing existing traffic without injecting additional packets into the network
    • Can use tools like
      tcpdump
      or
      wireshark
      to capture and analyze packet timestamps
  • Active measurement techniques involve injecting test packets into the network and measuring their delay and loss
    • Examples include
      ping
      ,
      traceroute
      , and
      iperf
      which generate specific types of traffic for measurement purposes

Packet Loss: Causes and Effects

  • Congestion is a primary cause of packet loss when network links become overloaded with traffic
    • Occurs when the arrival rate of packets exceeds the available bandwidth or processing capacity of network devices
  • Buffer overflow happens when the queues at network devices fill up and start dropping incoming packets
    • Can be mitigated through proper buffer sizing and active queue management techniques (Random Early Detection)
  • Link failures due to physical damage, hardware malfunctions, or configuration errors can cause packets to be lost in transit
    • Redundant paths and fault-tolerant designs help maintain connectivity and minimize packet loss
  • Packet corruption can occur due to noise, interference, or hardware issues leading to unrecoverable errors and discarded packets
    • Error detection and correction mechanisms (checksums, forward error correction) help identify and recover from corrupted packets
  • Packet reordering can happen when packets take different paths through the network and arrive out of sequence
    • Can trigger duplicate acknowledgments and retransmissions in TCP leading to reduced throughput and increased delay
  • Packet loss has a significant impact on the performance of network applications and protocols
    • Triggers retransmissions and congestion control mechanisms in TCP resulting in reduced throughput and increased delay
    • Degrades the quality of real-time applications (voice, video) that are sensitive to missing or delayed packets

Congestion Control Mechanisms

  • Congestion control aims to prevent and mitigate network congestion by regulating the rate at which senders inject packets into the network
  • TCP congestion control algorithms (Reno, Cubic) dynamically adjust the sender's transmission rate based on network feedback
    • Slow start gradually increases the transmission rate until congestion is detected through packet loss or increased delay
    • Congestion avoidance maintains a stable transmission rate near the network's capacity while probing for additional bandwidth
  • Active queue management techniques (Random Early Detection) proactively drop packets before buffers become full
    • Provides early feedback to senders about impending congestion allowing them to reduce their transmission rates
  • Explicit congestion notification (ECN) allows network devices to mark packets to indicate congestion instead of dropping them
    • Enables senders to react to congestion more quickly and avoid unnecessary packet loss and retransmissions
  • Fair queuing algorithms (Weighted Fair Queuing) allocate bandwidth fairly among competing flows to prevent starvation
    • Ensures that no single flow can dominate the link and cause excessive delay or loss for other flows
  • Traffic shaping and policing mechanisms enforce bandwidth limits and drop excess packets to prevent congestion
    • Helps maintain a consistent quality of service for critical applications and prevent network overload

Quality of Service (QoS) Strategies

  • QoS aims to provide differentiated treatment for different types of network traffic based on their requirements and priorities
  • Classification and marking techniques identify and label packets according to their QoS requirements (delay, loss, bandwidth)
    • Can use fields in the packet header (IP ToS, DSCP) or application-layer information (port numbers) for classification
  • Queuing and scheduling algorithms prioritize and manage the transmission of packets based on their QoS classes
    • Priority queuing gives strict preference to high-priority traffic (voice, video) over low-priority traffic (file transfers)
    • Weighted fair queuing allocates bandwidth proportionally among different QoS classes ensuring fairness and preventing starvation
  • Traffic policing and shaping enforce bandwidth limits and drop or delay excess packets to maintain QoS guarantees
    • Policing drops packets that exceed the specified rate limit while shaping buffers them and smooths out bursts
  • Admission control mechanisms limit the amount of traffic admitted into the network based on available resources and QoS requirements
    • Prevents network overload and ensures that QoS guarantees can be met for admitted flows
  • Resource reservation protocols (RSVP) allow applications to request and reserve network resources for their QoS needs
    • Enables end-to-end QoS provisioning across multiple network domains and devices
  • QoS-aware routing protocols (QoS-OSPF) consider QoS metrics (delay, loss, bandwidth) in addition to traditional routing metrics (hop count)
    • Helps find paths that meet the QoS requirements of different types of traffic and avoid congested or low-performance links

Real-world Applications and Case Studies

  • Voice over IP (VoIP) and video conferencing applications require low delay, jitter, and loss to maintain acceptable quality
    • Employ QoS mechanisms (priority queuing, traffic shaping) to prioritize voice and video packets over other traffic types
  • Online gaming and virtual reality applications have strict requirements for low latency and consistent packet delivery
    • Use UDP for fast packet transmission and implement client-side prediction and interpolation to compensate for network delays
  • Streaming video services (Netflix, YouTube) adapt the video quality based on available bandwidth and network conditions
    • Employ adaptive bitrate streaming techniques (DASH, HLS) to dynamically adjust the video resolution and minimize buffering and stalls
  • Software-defined networking (SDN) and network function virtualization (NFV) enable flexible and dynamic QoS provisioning
    • Allow network operators to program and orchestrate QoS policies across multiple network devices and services
  • Content delivery networks (CDNs) reduce delay and improve performance by caching content closer to the users
    • Employ geographically distributed servers and intelligent routing mechanisms to serve content from the optimal location
  • Satellite and wireless networks face unique challenges in terms of delay, loss, and bandwidth variability
    • Implement specialized protocols (TCP-Spoofing, Performance Enhancing Proxies) to optimize performance over high-latency and error-prone links
  • Internet of Things (IoT) applications have diverse QoS requirements ranging from low-power sensors to mission-critical control systems
    • Employ lightweight protocols (MQTT, CoAP) and edge computing architectures to minimize delay and loss for IoT devices


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AP® and SAT® are trademarks registered by the College Board, which is not affiliated with, and does not endorse this website.